|
|
|
 |

May 20th, 2002, 03:33 PM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Opinions on ethics of this PBW move
Yep, the surrender thing is pretty yucky. I can see it if discussed ahead of time and the two empires had been allies for a long time anyway, but otherwise, it is dubious. Geo has a good point. This is for fun, so do not stay if they are doing dodgy things in the game.
|

May 20th, 2002, 03:42 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Opinions on ethics of this PBW move
Surely there is some background info that explains this. Otherwise this is not a good decision by the game owner at all. Unless, of coarse, he's "on the take"... 
|

May 20th, 2002, 07:05 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opinions on ethics of this PBW move
Well yea there is some background. After discussing with the game owner and player it seems there was no ill intent so case closed. I'm curious however what everyone thinks of players losing ground in a war and then surrendering to an ally? They friends I play with (not the PBW games) always do this and seem to think it's OK. It bugs the H$%# out of me though especialy if I'm also allied with the player he surrenders to. I think a player should either just quit and let the AI take over or surrender to the player who defeated them. It just seems so unrealistic to me. It would be like the Nazis surrendering to Canada in 1944. All of sudden the Brits, Americans and Russians have to ceasefire or declare war on Canada.
Quote:
Originally posted by dumbluck:
Surely there is some background info that explains this. Otherwise this is not a good decision by the game owner at all. Unless, of coarse, he's "on the take"...
|
|

May 20th, 2002, 07:13 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opinions on ethics of this PBW move
Well, I think that if you have a problem with this, you need to set up either a house rule or withdraw when it happens with one of your games.
If you think about it, it is too unrealistic for a race/nation being beaten badly in a war to 'surrender' (read cry for protection) to a much stronger race - if you then have to fight both combined, isn't this galactic machtpolitick at work?
__________________
Ook ook ook ook OOK
|

May 20th, 2002, 07:16 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Opinions on ethics of this PBW move
I can understand your not liking it from a game play perspective, but your analogy is flawed. It's actually more like the Nazi's surrendering to Italy, an ally, or at least to Switzerland, a non-alligned nation. Canada was part of the allies in WWII, so the Nazi's surrendering to Canada, would in effect be the same as surrendering to any Allied power, including the US.
Part of the problem is you can't refuse the surrender of an empire. Which would be a good thing to add to the game.
If you think about it from a non-game play perspective, it makes sense for a race to surrender to an ally and possibly avoid anialation rather than fight to the death, or surrender to an enemy that is likely to treat the population harshly.
It all depends on whether you are looking at the game from a game play perspective, or a role play perspective I guess.
That's one of the reaons I highly recomend that the surrender option be turned off for all multiplayer games. It just leave too many doors open for trouble.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 20th, 2002, 07:31 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Opinions on ethics of this PBW move
Ya, sounds like the situation is better handled by Protectorate or Subjugation treaties, except that if one player is leaving, he would then have to submit two turns, whereas Surrender allows combining empires.
I agree surrender should require acceptance. (I don't expect the Swiss would have accepted surrender by Nazi Germany.)
Surrender of course turns two empires into one, which has both advantages and disadvantages for the new empire formed. It only has one set of traits and characteristics, one research queue, one intel queue, one diplomatic channel, one treaty column, one set of trade relationships, one ship set (except for old ships), and I think fleet experience may be lost. If the empires had trade going between them before, that's lost, so a potential 20% production and resource loss there. On the other hand, the points are all pooled, which can be helpful for some things - mainly it requires less management.
PvK
|

May 20th, 2002, 07:49 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opinions on ethics of this PBW move
Ok agreed it is more like the Nazis surrendering to the Swiss but surely this is insanely unrealisitc. Like the Allies would sudenly say 'Woah the Swiss are our friends, let's back off.'
Actaully I guess maybe it just bugs me cause when it's happened it past If I continue the assullt against what is now an ally they complain and whine that I'm too agressive and broke a treaty and no fun to play with. (boo hoo hoo hoo whine whine) :-)
I like the idea of having a player have to accept the surrender. I think also it would be good to have the new merged empire 'aquire' all the current treaties of the larger empire. ie if Germany surrenders to the Swiss in 1944 then new empire is still basically Germany with all the existing conflicts still in place.
[ May 20, 2002, 18:49: Message edited by: DavidG ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|