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Old October 14th, 2008, 05:55 AM

Sombre Sombre is offline
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Default Re: Hinnom Great Bow and Flaming Arrows

I think the more crucial problem is that fire arrows works by creating new versions of the weapons (I presume for graphical reasons) when it should probably just add the fire secondaryeffect to /all/ ranged weapons. That way new and modded ranged weapons would work with it.
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Old October 14th, 2008, 06:34 AM
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Endoperez Endoperez is offline
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Default Re: Hinnom Great Bow and Flaming Arrows

Quote:
Originally Posted by Sombre View Post
I think the more crucial problem is that fire arrows works by creating new versions of the weapons (I presume for graphical reasons) when it should probably just add the fire secondaryeffect to /all/ ranged weapons. That way new and modded ranged weapons would work with it.
Wouldn't work. It would be nice to be able to define how a ranged weapon is replaced when Flaming Arrows is cast, though.

Ranged weapons currently only have one ammo sprite. To change normal arrows into flaming arrows, the weapon has to change.

TIn addition, there are too many exceptions to make Flaming Arrows work with all ranged weapons. Just in vanilla:

Mind Burn.
Frost Breath (and all other Breaths)
Gaze of Death (and all other Gazes)
Fire Bola and other ranged weapons that already are on fire.
Thrown Sutra, the thrown piece of paper some Jomon or Tien Chi mages have that deals damage to undead.
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