.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 14th, 2008, 10:34 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: SCs and Afflictions

Sounds to me like you've got a pretty good handle on how it works!

By the time afflictions start to pile up, it's possible you could craft some items that counter the worst aspects of your ailments. Reinvigoration to counter chest wounds, flight if you've been crippled, etc.

You could also use an immortal god (or one that recuperates), since all immortals recuperate.

Or use a god that very rarely gets afflicted. High protection and high HP help, and the more you regenerate, the less chance you have of acquiring an affliction. Stay away from lizard provinces so you don't get cursed. And anything that stops damage helps of course, such as a pendant of luck, as does mistform, body ethereal, etc.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2  
Old October 14th, 2008, 12:07 PM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: SCs and Afflictions

As vfb wrote, you've got a pretty good handle on how afflictions work. AFAICT, afflictions were designed for precisely the purpose that we find so annoying. In other words, afflictions are a counter to having one uber-unit that smashes the entire map. You can still build the uber-unit if you really want to do so, but afflictions will limit its usefulness sooner or later.

You did forget one method of healing afflictions: Faery Queen. She's a non-unique Nature summon, so any nation with decent Nature magic can get a few of them. If you don't have decent Nature magic on your national mages ... um ... hope for good luck with an independent mage?

Also, someone once made a mod that gave all Pretenders the "Recuperation" advantage. If you use that mod, you can at least have an un-afflicted demigod....
__________________
More Trollz mod for Dom3
Reply With Quote
  #3  
Old October 14th, 2008, 01:58 PM

Endovior Endovior is offline
Private
 
Join Date: Oct 2008
Posts: 23
Thanks: 13
Thanked 0 Times in 0 Posts
Endovior is on a distinguished road
Default Re: SCs and Afflictions

Cool, had hoped I wasn't missing anything too obvious. Figured there was some sort of summon with healing, but I don't have all the lists memorized yet; I'll keep it in mind for the future.

Beyond that, are there actually any Immortal Pretenders that are viable as an SC? I've only seen Immortal on mage-types like the Lich and Phoenix, not the map-clearing giant monsters like the Cyclops and Wyrm. Not to discount the Immortal magi, of course, but that's a weapon whose usefulness is slanted more towards the late game, with rather limited out-of-the-box power. And on a related note, there aren't any sneaky roundabout ways of gaining Immortal, are there?
Reply With Quote
  #4  
Old October 14th, 2008, 02:04 PM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: SCs and Afflictions

Quote:
Originally Posted by SlipperyJim View Post
As vfb wrote, you've got a pretty good handle on how afflictions work. AFAICT, afflictions were designed for precisely the purpose that we find so annoying. In other words, afflictions are a counter to having one uber-unit that smashes the entire map. You can still build the uber-unit if you really want to do so, but afflictions will limit its usefulness sooner or later.

You did forget one method of healing afflictions: Faery Queen. She's a non-unique Nature summon, so any nation with decent Nature magic can get a few of them. If you don't have decent Nature magic on your national mages ... um ... hope for good luck with an independent mage?

Also, someone once made a mod that gave all Pretenders the "Recuperation" advantage. If you use that mod, you can at least have an un-afflicted demigod....
You beat me to it. Faery Queen works for every nation--though depending on where you set the Magic Research at, getting to her could be time-consuming.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.