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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 18th, 2008, 06:16 AM

Aezeal Aezeal is offline
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Default Re: Mad rantings

nice idea, but apart from the first I really think the other reasons aren't very good not to be modding, work with what you have.. it's quite a lot really
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old October 18th, 2008, 09:23 AM
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Singularity24601 Singularity24601 is offline
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Default Re: Mad rantings

Yeah, it is indeed a lot... in fact, it is surely 'the most'.

Just that... say with T'ien Ch'i ME... currently we can have 4 startsites with 5 abilities each for a total of 20 abilities... minus 4 for the gem production and 4 for capital-only units, leaving us with 12 slots. I want to try to add some more uniquely Chinese character with:
- at least 5 types of warrior monks (5 Shaolin animals)
- 2-4 types of repeating crossbows (light and heavy versions exist)
- at least 5-6 different types of 'alchemical fire weapons' (gunpowder probably originated in China)

...and already, I've filled up all the slots available, and I am no longer able to add anymore capital-only units... and some ideas are too powerful to be recruitable everywhere...
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