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October 22nd, 2008, 03:49 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Best ways to poach mages...
Quote:
Originally Posted by Poopsi
the spell that sends dream devils just makes enemy units randomly try to assasinate enemy commanders. I didnt think it was too successful overall, through I guess it can hurt.
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It's pretty bad, and only works on enemy commanders in your domininon.
Jazzepi
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October 22nd, 2008, 04:13 PM
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First Lieutenant
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Join Date: May 2007
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Re: Best ways to poach mages...
If you have a very long lived nation, or mages with recuperation (pangaea, I'm looking at you), or gift of health (or a combination of the above) (Cough Pangaea Cough), burden of time is a devestatingly powerful spell to cast against most other nations, as many mages have old age.
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October 22nd, 2008, 04:20 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
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Re: Best ways to poach mages...
One minor caveat to Mind Hunt... a single cast won't kill units that transform to a second shape when hurt badly. (Like Machaka Black Sorcerors and Lamia Queens). The message will say theat they are injured, but survived the attack. Two casts can do the job, but it becomes much less efficient for the hunter. (Especially considering that the unit has to fail two magic resist checks rather than one)
A counter to many of the assassination spells is simply to have cheap indy commanders tag along with your expensive, important mages.
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October 22nd, 2008, 04:44 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Best ways to poach mages...
I assume domes can work as well to protect mages, but I guess they tend not to be worth it.
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October 22nd, 2008, 04:50 PM
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General
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Join Date: Oct 2006
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Re: Best ways to poach mages...
Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?
__________________
You've sailed off the edge of the map--here there be badgers!
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October 22nd, 2008, 05:27 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Best ways to poach mages...
Quote:
Originally Posted by Trumanator
I assume domes can work as well to protect mages, but I guess they tend not to be worth it.
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They do work well, and probably are thought worth it to protect sensitive sites like research centres or clam farms. Spending 5 gems or less to knock off a clam holder is a good exchange.
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October 22nd, 2008, 05:36 PM
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Captain
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Join Date: May 2008
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Re: Best ways to poach mages...
Doesn't the clam fall into the lab? 
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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October 22nd, 2008, 05:39 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Best ways to poach mages...
I don't believe so. I'm pretty sure Fever Fetishes disappear if you don't remove them before the wearer dies, and I don't think clams would behave differently.
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October 22nd, 2008, 07:27 PM
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Major
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Join Date: Mar 2008
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Re: Best ways to poach mages...
As far as I know, the 'falling off' effect only happens to commanders who are at a lab and who are changing forms.
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October 23rd, 2008, 01:24 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Best ways to poach mages...
Quote:
Originally Posted by HoneyBadger
Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?
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If you can #copyspell Earth Attack and changing damage changes the type of creature that attacks, it's possible. If damage is reserved for something else, it's not.
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