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  #21  
Old October 22nd, 2008, 03:49 PM
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Default Re: Best ways to poach mages...

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Originally Posted by Poopsi View Post
the spell that sends dream devils just makes enemy units randomly try to assasinate enemy commanders. I didnt think it was too successful overall, through I guess it can hurt.
It's pretty bad, and only works on enemy commanders in your domininon.

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  #22  
Old October 22nd, 2008, 04:13 PM

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Default Re: Best ways to poach mages...

If you have a very long lived nation, or mages with recuperation (pangaea, I'm looking at you), or gift of health (or a combination of the above) (Cough Pangaea Cough), burden of time is a devestatingly powerful spell to cast against most other nations, as many mages have old age.
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  #23  
Old October 22nd, 2008, 04:20 PM

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Default Re: Best ways to poach mages...

One minor caveat to Mind Hunt... a single cast won't kill units that transform to a second shape when hurt badly. (Like Machaka Black Sorcerors and Lamia Queens). The message will say theat they are injured, but survived the attack. Two casts can do the job, but it becomes much less efficient for the hunter. (Especially considering that the unit has to fail two magic resist checks rather than one)

A counter to many of the assassination spells is simply to have cheap indy commanders tag along with your expensive, important mages.
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  #24  
Old October 22nd, 2008, 04:44 PM

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Default Re: Best ways to poach mages...

I assume domes can work as well to protect mages, but I guess they tend not to be worth it.
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  #25  
Old October 22nd, 2008, 04:50 PM
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Default Re: Best ways to poach mages...

Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?
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  #26  
Old October 22nd, 2008, 05:27 PM
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Default Re: Best ways to poach mages...

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I assume domes can work as well to protect mages, but I guess they tend not to be worth it.
They do work well, and probably are thought worth it to protect sensitive sites like research centres or clam farms. Spending 5 gems or less to knock off a clam holder is a good exchange.
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  #27  
Old October 22nd, 2008, 05:36 PM
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Default Re: Best ways to poach mages...

Doesn't the clam fall into the lab?
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  #28  
Old October 22nd, 2008, 05:39 PM
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Default Re: Best ways to poach mages...

I don't believe so. I'm pretty sure Fever Fetishes disappear if you don't remove them before the wearer dies, and I don't think clams would behave differently.
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  #29  
Old October 22nd, 2008, 07:27 PM
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Default Re: Best ways to poach mages...

As far as I know, the 'falling off' effect only happens to commanders who are at a lab and who are changing forms.
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  #30  
Old October 23rd, 2008, 01:24 AM
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Default Re: Best ways to poach mages...

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Originally Posted by HoneyBadger View Post
Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?
If you can #copyspell Earth Attack and changing damage changes the type of creature that attacks, it's possible. If damage is reserved for something else, it's not.
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