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June 8th, 2002, 03:46 AM
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Sergeant
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Join Date: Jan 2002
Location: New York
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Re: Game Idea--Capitals
It's here! It's here!
I've set up a game on PBW. Feel free to join. Just read the entry and the Mod's READ ME.
If you've ever wished that SE4 empires had meaningful focal points, if ground combat is your specialty, if you despise those who mindlessly glass worlds, if you think planetary defense (rather than system defense) in SE4 is entirely an art waiting to be discovered, this is the game for you.
Join your local space marines and request to be put on the front lines!...to protect your empire's glorious, illustrious, magnanimous, wondermous, age old CAPTIAL!
Role players welcome, but the game has definite goals. One idea I had, if enough role players sign up and want some back story, is this:
The Galactic Republic has decentigrated. Every where emperors, senators, queens and kings vie for the title of Chairman of the Galactic Republic. The galaxy's empires have to subdue X number of votes (ie capitals) to reinstate the Republic (bent to their will of course) and have themself elected to that grand position.
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June 10th, 2002, 03:22 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
Posts: 51
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Re: Game Idea--Capitals
Ok, I applied to join the game, but can't post to the forum yet.
I did have a couple of suggestions:
1) Increase the # of ships allowed. If we are starting with 5 or 10 worlds then we will have a large industrial base. Gotta have something to spend it on. Plus, if you allow tons and tons of units, and only a few ships, then any incoming fleet will get shot down well short of the capital by the hoardes of fighters and drones that everyone will put on their planets.
2) Tech Level & Tech Costs. Since the thrust of this game is on diplomacy etc, and since we are supposed to be commanding fragments of a large and long-lived galactic empire, I don't think it makes too much sense to start us at the lowest tech level. Instead, what about starting at medium tech level but making the tech cost high. That would act to make research happen at a more reasonable pace (especially since our inital research levels will be high) and also allow us to field good tech ships from the start.
3) Quadrant type. I feel that cluster would be bad. I think that the Capital mod would suffer from having too many chokepoints in the warp chain; ideally everyone should be able to attack lots of people, and be vulnerable to attack on all sides. This should keep the politics and diplomacy more knife-edge and chaotic. I think that ancient might be bad for similar reasons.
4) Quadrant size. Small or medium, depending on the # of players. Or Large, but only if you take ancient as a galaxy type. The game feels like it should explode into conflict almost immediately (which was another reason I suggested medium starting tech)
That's about it I think. Sorry if a lot of this sounded like I was giving orders rather than suggestions; it's your show, and I'd like to give the mod a try no matter what you choose.
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June 10th, 2002, 03:29 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Game Idea--Capitals
F.Y.I., Mensch is out of town for a week, so don't expect an answer right back on this.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 10th, 2002, 03:30 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
Posts: 51
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Re: Game Idea--Capitals
Oh, forgot to add something. If you do make starting tech medium instead, it may be a good idea to disallow the racial techs. It might be too much of an advantage to start the game with, say, organic armor.
Does anyone know what racial techs you start with when using Medium tech?
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June 10th, 2002, 06:08 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Game Idea--Capitals
Medium tech start does not give any racial techs in Gold v1.67.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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June 17th, 2002, 03:22 PM
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Private
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Join Date: Jun 2002
Location: France
Posts: 17
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Re: Game Idea--Capitals
Hi.
This mod interest me. Where can i download it?
And is the IA has been modified to be playable alone against computer?
Thanks.
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June 17th, 2002, 03:44 PM
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Corporal
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Join Date: Jan 2002
Posts: 140
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Re: Game Idea--Capitals
What happens if a capital gets captured? Does your empire continue on so you can try to take it back? What happens if a capital gets glassed? What happens if enough capitals gets glassed so that no one can win the game? What happens if you take a capital and just before the enemy comes to reclaim it you scrap it!?
Just some questions, because it is quite easy to accidentally glass a planet in simultaneous combat.
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Therefore I Am.
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