|
|
|
 |
|

October 24th, 2008, 08:53 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Multi-Heroes?
Quote:
Originally Posted by Edratman
There is a listing of every hero a nation gets in Edi's database on the army list page. Hero's are identified as heroes and multihero. The heros are unique, the multiheroes are not unique.
So your questios answers are:
1. refer to database.
2. refer to data base
3. refer to data base
4. yes. I have never seen two heroes appear in the same turn, but I cannot say it is impossible. 
5. Yes. No heroes appear with negative luck. I don't know the actual probabilities thru luck 1,2,3.
6. Yes 
|
OK, I've had a look-see in version 3.20 of Edi's DomDB spreadsheets, and it seems like only Pythium-Emerald Empire and Eiru-Last of the Tuatha have them.
I guess that the rest are only in that Worthy Heroes mod? I haven't had a lot of luck getting mods to work, but perhaps I'll try wrangling with that one, as it seems like a nifty feature...
|

October 24th, 2008, 10:07 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Multi-Heroes?
How does the arrival of heroes work in regard to scales? Is it the base scale that matters? Or the current home province scale? Would the Lady of Fortune or Lord of Plenty gods increase your chance of getting a hero?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

October 25th, 2008, 01:23 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Multi-Heroes?
MA Man also has multiheroes IIRC, the Knights of Stone (think Knights of the Round Table).
If you like heroes, Worthy Heroes mod makes them, well, worthy. Much more fun in SP. Conceptual Balance changes so many things that you might now want to try it, but it can also be fun once you get the hang of it.
|

October 25th, 2008, 03:37 AM
|
 |
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Multi-Heroes?
I know that Pythium has at least one multi-hero, the gladiator, or something. Not very good, but hey.
|

October 25th, 2008, 02:32 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Multi-Heroes?
hmm my numbers might be correct but in my correct game with luck 2 going on over 60 turns and good dominion everywhere I've only gotten one with marverni an old man in the woods which doesn't add that much for me  ... dammit (with CBM 1.3)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

October 25th, 2008, 03:19 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Multi-Heroes?
Well it is indeed LUCK, so there's still a chance that you won't get them. You're just more likely too with a luck scale.
|

October 25th, 2008, 03:45 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Multi-Heroes?
Only base scale matters. You have a base chance of 3%
Luck adds 1% per point
Misfortune detracts 1% per point
So only with Misfortune 3 would you have no chance of heroes.
|
The Following User Says Thank You to Sombre For This Useful Post:
|
|

October 25th, 2008, 04:21 PM
|
 |
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
|
|
Re: Multi-Heroes?
MA Arcoscephale gets Oreiads as multiheroes I believe, or maybe thats only with worthy heroes (a nice mod even if you don't really care for Mods much - it just makes heroes a bit better and more varied).
Nice if you get one 
|

October 25th, 2008, 09:39 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Multi-Heroes?
Quote:
Originally Posted by Poopsi
I know that Pythium has at least one multi-hero, the gladiator, or something. Not very good, but hey.
|
Dont knock the Gladiator hero. He's weak for a thug, but he has a natural attack with damage: Death. Thats pretty sweet if you can hit first.
|

October 25th, 2008, 10:13 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Multi-Heroes?
Most are unique as far as the image and information. But they do tend to be thematic and match the nations general storyline. Such as Pangaeas Harpy Queen. It is a very different picture and description from the other harpies that Pangea gets.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|