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Old October 25th, 2008, 11:41 AM
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Default Re: Best Magic Path Synergies?

Quote:
Originally Posted by SlipperyJim View Post
Water/Nature:
Bog Beasts!

More seriously, how about Astral/Water?
  • Personal Buffs! Body Ethereal + Personal Luck + Astral Shield + Quicken Self + Breath of Winter
  • You know all of those beefy water summons: Krakens, Sea Serpents, Asp Turtles, Sea Trolls, oh my? Buff them, too! Ethereal Asp Turtles! Lucky Sea Trolls!
  • Abominations!
  • Underwater Mind Hunters that can't get shot by Seeking Arrows, toasted by Flames from the Sky, or sickened by Leprosy
  • Um ... hold on a second....
  • There are two nifty Astral/Water artifacts: Trident from Beyond & Nethgul.
  • Did I mention Abominations yet?
  • Power of the Spheres + Falling Frost (or Ice Strike, or Frozen Heart) spam
  • That's all I got for now.
I guess it's not great synergy, but there are a few possibilities.
astral/water has amazing synergy,

each have spells that specificly kill undead or demons respectively which means you don't need to spend so much time and resources making preists to tackle nations like ermor.

as already stated some nice buffs
and summons.

Grip of winter + falling frost spam tears through anything not resistant to cold, whole armies become over fatigued and suffer frozen death.

How about stellar cascades instead of falling frost if they are cold resistant?

oh and how about all those lovely astral spells to move you're frozen death machine of a mage force around the map with their armies.
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