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  #1  
Old October 25th, 2008, 05:35 PM

otthegreat otthegreat is offline
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Default Re: Water magic

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Originally Posted by K View Post
Basically, Water is a midgame magic. Unlike Fire that peaks in early and mid or Astral that is mid to late, Water gets all its most generally useful and nice things right in the middle of the research paths.

I agree with you, there are a number of good mid level damage spells. I'm wondering though, how effective are niefel flames? Is having a few niefel flame casters an effective late game strategy?
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Old October 25th, 2008, 06:31 PM

K K is offline
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Default Re: Water magic

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Originally Posted by otthegreat View Post
Quote:
Originally Posted by K View Post
Basically, Water is a midgame magic. Unlike Fire that peaks in early and mid or Astral that is mid to late, Water gets all its most generally useful and nice things right in the middle of the research paths.

I agree with you, there are a number of good mid level damage spells. I'm wondering though, how effective are niefel flames? Is having a few niefel flame casters an effective late game strategy?
Neifle Flames is nice for that high quality AN damage, but it suffers from the problem that not only is chaff and Cold Resistance easy to come by in the late game, but Undead Cold resistant chaff is extremely easy to come by.
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  #3  
Old October 27th, 2008, 11:09 AM
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Gregstrom Gregstrom is offline
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Default Re: Water magic

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Originally Posted by K View Post
Neifle Flames is nice for that high quality AN damage, but it suffers from the problem that not only is chaff and Cold Resistance easy to come by in the late game, but Undead Cold resistant chaff is extremely easy to come by.
I could be wrong, but wouldn't that mean that Niefel Flames targetting would automatically bypass any undead chaff? Sounds quite useful.
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