.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old October 28th, 2008, 12:13 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Flaming Arrows

Quote:
Originally Posted by Tifone View Post
chris,

I am getting this.
You are not getting that versatility is an upgrade. Sauromantia could turn the vast poison archers armies they used for early expansion, into vast FIRE archers armies as soon as the enemies start fielding poison immunes to counter them. Shouldn't they at least need to replace the Androphag archers with the non-poison ones to have this opportunity?

Slippery,

can't agree that we shouldn't discuss realism The relationship about realism and fantasy in the game was long discussed anyway in the first thread about poison arrows by Sombre IIRC.
I get it .. I just don't agree with it. Sure, its nice to be able to turn a poison archer into a fire archer.
But you're turning an expensive archer into the equivalent of a cheaper archer.

I just don't think thats the biggest balancing act thats out there. Compare the problems of MA-Man, Oceania, EA-Yomi, ... there are much bigger problems.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.