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  #1  
Old May 22nd, 2002, 09:55 PM

Lemmy Lemmy is offline
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Default Re: Tech tree viewer in the works...

It wasn't me who created that file.
I'm writing my own parser in Java and store the data in Java classes, figuring out how to connect with acces in Java (if possible) would take too much time.
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  #2  
Old May 23rd, 2002, 09:24 PM
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Default Re: Tech tree viewer in the works...

The JDBC/ODBC bridge connects Java to Access fairly quickly. But the better design is to do as you are planning, parse the SEIV files themselves for the data you need that way your techtree will be able to pickup patch changes and probably even mod changes easily.
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Old May 24th, 2002, 12:18 AM

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Default Re: Tech tree viewer in the works...

I was thinking of doing something like this too. One difference is that I am planning to use SVG as the output format. This would allow you to just point at a tech-level node and see in a floating window exactly what became available at that point.

Sound like a good idea?
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Old May 24th, 2002, 09:39 AM

Lemmy Lemmy is offline
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Default Re: Tech tree viewer in the works...

Quote:
Originally posted by Hank:
The JDBC/ODBC bridge connects Java to Access fairly quickly. But the better design is to do as you are planning, parse the SEIV files themselves for the data you need that way your techtree will be able to pickup patch changes and probably even mod changes easily.
yep, that's right, i'm writing a seperate Loader class, so that any patch changes will be easily updated.

Quote:
Originally posted by Ransack:
I was thinking of doing something like this too. One difference is that I am planning to use SVG as the output format. This would allow you to just point at a tech-level node and see in a floating window exactly what became available at that point.

Sound like a good idea?
hmm, don't know much about SVG, other that it's based on xml?
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Old May 25th, 2002, 07:03 AM
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Default Re: Tech tree viewer in the works...

I'm kinda confused, woudl this tech viewer be for only the "vanilla" mod or for any tech tree? Cool either way though, i have trouble planning my sneaky research schemes when im not at a computer with my game open.
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Old May 25th, 2002, 06:25 PM

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Default Re: Tech tree viewer in the works...

This will be for any mod, all you have to do is specify the mod directory, and it will create graphical tech tree out of it.
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  #7  
Old May 28th, 2002, 03:57 AM
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Default Re: Tech tree viewer in the works...

Here is a link to a very, very, very simple tech cost program for weapons I wrote Last year sometime:
Download techview 0.13

You tell it where to find the components.txt file, and it tries to read that file and the techarea.txt in the same directory. Except for being pretty unforgiving of errors in those files, it will display the info for the default files or modded files.

The program displays a list of weapons on the left and the cost to research each weapon in the family on the right. You can choose low, medium or high tech cost.

I always hoped to someday expand this program to show tech costs for all the components but RL got in the way (that and RTCW).

[ May 28, 2002, 03:08: Message edited by: raynor ]
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