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October 30th, 2008, 11:24 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Moving Through Multiple Provinces
Quote:
Originally Posted by lch
No, there's no such facility in the game. And it probably won't be added, too. While it of course would help with boring reinforcement marches, far too much can happen within one turn.
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And yet there's no reason why you couldn't go in on any given turn and change a long march order if you need to.
I really don't understand the resistance to this, as there are ONLY positives to doing it.
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October 30th, 2008, 11:41 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Moving Through Multiple Provinces
Quote:
Originally Posted by licker
Quote:
Originally Posted by lch
No, there's no such facility in the game. And it probably won't be added, too. While it of course would help with boring reinforcement marches, far too much can happen within one turn.
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And yet there's no reason why you couldn't go in on any given turn and change a long march order if you need to.
I really don't understand the resistance to this, as there are ONLY positives to doing it.
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Maybe only positives to you. There is a rather enormous negative, however - the dev time required to code in the capability for pathfinding and/or waypoints.
Sorry?
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October 31st, 2008, 12:40 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Moving Through Multiple Provinces
Quote:
Originally Posted by JimMorrison
Maybe only positives to you. There is a rather enormous negative, however - the dev time required to code in the capability for pathfinding and/or waypoints.
Sorry?
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Sorry for what?
I'm talking about the players obviously, while I appreciate the effort the devs put in, this is something that has been a request since FOREVER, so yeah, I don't get it, how hard can it be to do a waypoint check and notify you if your path is broken?
I dunno, maybe there is some bizarre reason why commanders cannot save orders from one turn to the next, other than that they actually already do it, so uhh, you got me.
Why?
And spare the 'time on this is time not on something else', while true, its completely beside the point. Mods can do alot, this would be actual assistance to the micro hell which does exist in this game. Same for adding a quick way to dump gems from commanders ala blood slaves...
The tools seem to exist in the game for some of these features to be implemented, so why not just do it?
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October 31st, 2008, 01:31 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Moving Through Multiple Provinces
Quote:
Originally Posted by licker
And spare the 'time on this is time not on something else', while true, its completely beside the point. Mods can do alot, this would be actual assistance to the micro hell which does exist in this game. Same for adding a quick way to dump gems from commanders ala blood slaves...
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The gem dump fix is an entirely different concept. That IS something that theoretically could be implemented with relatively minor tweaking of the code.
However, the entire module relating to strategy map movement would likely have to be rewritten from scratch, in order to move it from a "1 turn at a time, period" system, to a system that deals with multiple turn movement. There are too many factors to be looked at: terrain, flight, map move speed, stealth, ownership, etc. So it's nothing that can just be simply tacked on to the current system, and thus will not be seen in Dom3. Pray for it in Dom4, but seriously, with basically 1 person doing almost all of the actual coding of the game engine, there are other things I'd much rather see him work on, myself. 
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