Re: Gem Valley - a SP MA mod
Thank you very much. I have started the revisions and my plans are identical to yours. All magic, gem production and research has been curtailed significently. The amount of dwarves per summoning has been reduced instead of raising the cost. The dwarves have also had stat reductions.
PD is reduced. It will still be strong, but it is not as insane as it is.
Your comments about the blood magic is a mystery. I haven't seen any blood magic myself. I'll look into the earth fountain. What other unit has it?
As for the start sites, I inadvertantly included my test version with the enchanting and construction bonuses as start sites. OOPS. They are not intended to be part of the mod.
I'll look at the auger weapon. It was intended to be powerful, but your comments make me think.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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