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Old October 31st, 2008, 06:41 AM
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Edratman Edratman is offline
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Default Re: Gem Valley - a SP MA mod

Thank you very much. I have started the revisions and my plans are identical to yours. All magic, gem production and research has been curtailed significently. The amount of dwarves per summoning has been reduced instead of raising the cost. The dwarves have also had stat reductions.

PD is reduced. It will still be strong, but it is not as insane as it is.

Your comments about the blood magic is a mystery. I haven't seen any blood magic myself. I'll look into the earth fountain. What other unit has it?

As for the start sites, I inadvertantly included my test version with the enchanting and construction bonuses as start sites. OOPS. They are not intended to be part of the mod.

I'll look at the auger weapon. It was intended to be powerful, but your comments make me think.
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Old October 31st, 2008, 06:57 AM

rdonj rdonj is offline
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Default Re: Gem Valley - a SP MA mod

The first sort of gem mine. If they don't have blood magic for you it may be because I accidentally left another mod enabled before I started the game, and I'm pretty sure there were conflicts (one of the nations was ogre kingdoms, and at one point they had a small army of tank demons).
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