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Originally Posted by JimMorrison
I admit, I am confused as to why you can add "Curse Luck", and you can add "Protection", but for some reason, nothing else. >.>
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The curse luck is added like this:
#selectweapon "Champion's Trident"
#secondaryeffect "Curse Luck"
#end
Or, through WEAPON modding, NOT item modding.
I didn't add extra protection to the item.
The only thing I did was use this line:
#armor "Flaming Helmet"
instead of something like this:
#armor "Iron Cap"
Iron Cap works like a normal helmet, Flaming Helmet is special. It adds 5 points of non-head protection in addition to 20 points of head-protection.
Quote:
Actually, while I do not doubt that that little script works - I can't for the life of me figure out why it should, or what the real implications are, as to the actual solving of the issue.
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The script works because I didn't clear the Champion's Trident. It still has the existing features in it, including reference to the weapon. It's just like Dancing Trident or Horned Helmet or Chi Boots in that regard - any item can add a weapon.
And I don't know the implications etc either. That's why I added a poll to the thread that has the mod. After this, when this thread pops up yet again, I can just point out that no, people are not interested in the arena, or that yes, there is a mod that solves this, and we don't have to have long discussions about the possibilities of item modding.