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  #41  
Old October 31st, 2008, 09:21 PM

chrispedersen chrispedersen is offline
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Default Re: Arena fix

Well, a Champions crown that granted quickness AND gave a fire shield, or AoE would have a Lot of people salivating, I think
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  #42  
Old October 31st, 2008, 10:22 PM

rabelais rabelais is offline
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Default Re: Arena fix

If you kill the trident holder in battle, does it get picked up with the same frequency as other cursed items? never been in a battle where i've been able to test it.

more, newbishly...is the current arena prize just the trident or is there a gold reward for the victorious nation?


thanks.
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  #43  
Old October 31st, 2008, 11:32 PM
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Default Re: Arena fix

Quote:
Originally Posted by chrispedersen View Post
Well, a Champions crown that granted quickness AND gave a fire shield, or AoE would have a Lot of people salivating, I think
An effect that were overtly useful against chaff, and in a "pitched army battle" scenario, but that was not necessarily any great boon in 1v1 SC combat (a al arena) would be ideal. So a small Fire Shield could work, but also Ethereality would be excellent.
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  #44  
Old November 1st, 2008, 01:04 AM
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Default Re: Arena fix

Improving the arena death match has been desired since the days of Dominions_2, so I highly doubt anything will change at this late stage.

I'm thinking the arena death match is too difficult or too time consuming to be changed otherwise I believe the developers would have introduced a change every so often.
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  #45  
Old November 1st, 2008, 04:17 AM
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Default Re: Arena fix

Quote:
Originally Posted by rabelais View Post
If you kill the trident holder in battle, does it get picked up with the same frequency as other cursed items? never been in a battle where i've been able to test it.
The trident will never be picked up when dropped in a battle.
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  #46  
Old November 1st, 2008, 06:46 AM
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Default Re: Arena fix

Quote:
Originally Posted by chrispedersen View Post
Well, a Champions crown that granted quickness AND gave a fire shield, or AoE would have a Lot of people salivating, I think
Quote:
Originally Posted by JimMorrison View Post
An effect that were overtly useful against chaff, and in a "pitched army battle" scenario, but that was not necessarily any great boon in 1v1 SC combat (a al arena) would be ideal. So a small Fire Shield could work, but also Ethereality would be excellent.
It will give Quickness, and we can't add new abilities into it.

No Fire Shield. No etherealness.

Here's an example of what can be done:

#selectitem "Champion's Trident"
#name "Mark of the Champion"
#copyspr 142
#type 6
#armor "Flame Helmet"
#end

This makes the trident a helmet item, with 0 enc, that gives prot 5 (all), prot 20 (head), Quickness, Champion's Trident as a slotless weapon.

More details and a poll here:
http://forum.shrapnelgames.com/showthread.php?t=41087

I think this is the third trident improvement mod I've made. The first one made the trident cause Curse Luck, the second made it one-handed. I didn't properly release them with graphics and such, but there didn't seem to be that much interest in them either.
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  #47  
Old November 1st, 2008, 07:57 AM
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Default Re: Arena fix

I admit, I am confused as to why you can add "Curse Luck", and you can add "Protection", but for some reason, nothing else. >.>

Actually, while I do not doubt that that little script works - I can't for the life of me figure out why it should, or what the real implications are, as to the actual solving of the issue.
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  #48  
Old November 1st, 2008, 08:19 AM
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Default Re: Arena fix

Quote:
Originally Posted by JimMorrison View Post
I admit, I am confused as to why you can add "Curse Luck", and you can add "Protection", but for some reason, nothing else. >.>
The curse luck is added like this:

#selectweapon "Champion's Trident"
#secondaryeffect "Curse Luck"
#end

Or, through WEAPON modding, NOT item modding.


I didn't add extra protection to the item.
The only thing I did was use this line:
#armor "Flaming Helmet"
instead of something like this:
#armor "Iron Cap"
Iron Cap works like a normal helmet, Flaming Helmet is special. It adds 5 points of non-head protection in addition to 20 points of head-protection.


Quote:
Actually, while I do not doubt that that little script works - I can't for the life of me figure out why it should, or what the real implications are, as to the actual solving of the issue.
The script works because I didn't clear the Champion's Trident. It still has the existing features in it, including reference to the weapon. It's just like Dancing Trident or Horned Helmet or Chi Boots in that regard - any item can add a weapon.

And I don't know the implications etc either. That's why I added a poll to the thread that has the mod. After this, when this thread pops up yet again, I can just point out that no, people are not interested in the arena, or that yes, there is a mod that solves this, and we don't have to have long discussions about the possibilities of item modding.
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  #49  
Old November 1st, 2008, 11:34 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Arena fix

@Endoperez
I have always loved your accomplishments. You are a hacker (in the old good sense of the word). You find some amazing things by just trying them out.
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  #50  
Old November 1st, 2008, 11:42 AM
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Default Re: Arena fix

Quote:
Originally Posted by Gandalf Parker View Post
@Endoperez
I have always loved your accomplishments. You are a hacker (in the old good sense of the word). You find some amazing things by just trying them out.
Thanks! Now if I only did as much with what I have found out...
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