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Old November 2nd, 2008, 07:05 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmm I'm having a lil less time (which is why I didn't reply to this last message in here sooner , but thanks for the PM anyway) and I'm optimizing the dragons nation which is intended for use in this mod too as a stand alone nation for the regular game to hopefully get some more replies too it (which seems to have worked) I'm posting a new version of it now as it happens. Once that one is sort of balanced I'll put that in this mod too, hopefully saving me tons of worry about the balance of them in this mod. Once your nation is ready I'll be sure to make an update ASAP though or if someone (you ) could set up a MP game for it then I'd add them too.

If you have questions: just ask them and I'll answer (usually the same day but some days like the last 2-3 I'm not much on the comp )

How do we get sprites for you nation though.. that is a harder problem... I've got no idea of what they should look like and I'm more used to taking pictures and only fitting them as a sprite so I can't really do it myself..

EDIT: WOW lots of work on the mod.. we really need graphs for this!!!
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; November 2nd, 2008 at 07:34 PM..
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Old November 2nd, 2008, 09:10 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I haven't exactly been keeping up with the mod, and I don't have much time right now, so initial impressions:

Ulm:
-Evoc 7 (with no national spells elsewhere in the line) for a 45-gem spell that creates 15 units? By then, you'd probably want more space fighters for the war in space than fifteen ground fighters you could just recruit.

R'lyeh:
-Have you modified the Void Gate units? You'd think they would be changed after so much time and when force to fight on a galactic scale. Forcefield-shielded Vastnesses with mind-enhancing 'helmets', anyone?
-R'lyeh has no summonable ships. This makes puppies cry.
-Most of its national spells are high-end, though I guess that's not really too bad if that was what you were aiming for. Just saying.
-There seems to be some overlap between R'lyeh and Neoclidia. Namely, Illithids are immensely powerful beings who plan on conquering the universe; Old Ones are unimaginably powerful beings that plan on conquering the universe again. The only difference seems to be that the Old Ones can rip you a new one physically as well as mentally, instead of having to rely on slaves.

Jomon:
-The Defender has an incomplete description.
-The fifth unit has no name. This is bad.
-A recruitable ethereal assassin with great stats and a 15-damage AN long-range weapon? Sounds like a walking deathbot for land forces.
-Puppies are still crying, although since Jomon has no ships anyways I guess they're just sniffling.
-Only one, really high-end national spell? That amounts two two weak oni, the Dai Oni, and Oni Dragons. I'm fairly sure Oni Dragons can pretty much only be summoned by your pretender, too. Although if they're as powerful as people say they are, that's not too much of a handicap.

Orks:
-No use for that earth magic?
-Ork Aspiring Heroes can immediately become Ork Heroes. Is there any drawback to this?

Insectoids:
-Are you sure giving the Primordia Regina earth magic (ie, easy access to powerful generic ships due to likely high E magic from crappy scales) was a good idea?

Commonwealth:
-The pretender has Astral and the site gives Astral pearls, but AFAIK the only use are a few high-end astral/w spells. Maybe reduce the Astral income in favor of Water income?

Also, on turn 2 all of Ulm's units disappeared. I don't know why. The mod seems a lot better than the last version I picked up, though all the vanilla spells still seem to be here, likely due to lack of anything to replace them with.

Finally, I'll come back to you with more well-based idea and opinions later; this was a quick look. Sadly, many puppies cried during the making of this post.

Last edited by Darkwind; November 2nd, 2008 at 09:11 PM.. Reason: adding something I meant to say
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