
November 3rd, 2008, 02:05 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Better Independents v2.1
Quote:
Originally Posted by Edi
Quote:
Originally Posted by JimMorrison
That's my point, though. At difficulties above normal, 100g/province is nothing to the AI. The filling of the queues is not a problem in and of itself, it's the gold that is tied up that is the problem. At 1g per unit, the "problem" should effectually disappear.
< shrug > Maybe I'll just give it a test (when I can pry myself away from Fallout to do Dom3 SP), and let you know.....
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Yes, it would then recruit nothing BUT the unrecruitable chaff and end up with no troops, which is the problem I'm talking about.
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What would it do with all of its extra money then? Queues are limited to 100 units, which is the mechanic I am banking on here. Once saturated, the AI should shift to more accessible units as long as it has gold, no?
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