
May 23rd, 2002, 11:00 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
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Re: New Patch?
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4. Fixed - Distance to planets has been reduced.
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I wonder what this means. Do ships attacking planets now start nearer? Or is it defending bases/ sats that are nearer?
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6. Added - Added a "Bases Can Join Fleets" field to Settings.txt.
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1. Fixed - Fighters no longer share their supplies with other ships.
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There go those resupply exploits. Good riddance=-) Personally I'd like to see bases use the same supply system as ships. Bases not above a resupply planet would need solar panels/ QR or regular visits from resupply ship.
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9. Changed - Fighters and Drones will have full movement when launched.
10. Fixed - In a Turn-Based Game, fighters can only be recovered if they
have their full movement points (and are not in combat).
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This is a better fix for the fighter exploit than the previous solution.
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3. Added - Added Fighters, Satellites, and Drones Weapon Target Types in
Components.txt.
4. Added - Added "Two Per Vehicle" to "Ten Per Vehicle" to Restrictions
in Components.txt.
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These should make the modders happy=-)
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7. Changed - Engine Damaging Weapons no longer skip shields.
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Good - this is far more balanced.
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7. Fixed - AI was not always moving on the first turn of Tactical Combat if it was the first player.
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Hooray!
All in all, a very good patch so far. I'm really looking forward to this one=-)
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