.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old November 4th, 2008, 02:21 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Moving Through Multiple Provinces

Quote:
Originally Posted by Tifone View Post
Also, the .trn files would become pretty bigger to memorize all the waypoints and pathfinding etc., requiring more time and bandwith from the servers to send in pbem. Not a thing to overlook.

The only thing I feel the need of, to reduce micro, is really the forge monthly command.
I got to thinking about this. A simple move-to- command would not need to alter the saved game format at all.

If could not be directly reached you take the best move to head towards with the provision that if is friendly it will not attack an enemy to do so and if is not friendly it will always prefer friendly provinces.

If can't be reached you'll get a message in the results.

"The army heading for stopped in because no acceptable path could be found."
"The army heading for stopped in because we no longer control ."
"The army heading for stopped in because ownership of changed."

By doing the pathfinding calculations each turn there is nothing that needs to be saved and it will react better to changes.

This would *NOT* cover fancier things like picking up the troops on the way or the like but it avoids the headaches of changing the file format.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.