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Old November 8th, 2008, 09:05 AM
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DRG DRG is offline
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Default Re: Odd AI Behavior

Yes, we all know the AI will clear it's own wire ( and it's own mines, DT's etc etc and "YOUR" wire if you are defending if you put an engineer unit beside one)

As has been stated many times these ( wire, mines. DT's ) have no "friends". They affect and cause damage equally to both sides. One of the "jobs" of an engineer is to clear these obstacles and there is no way to tell them if they "own" the obstacles or not. If we removed the ability to clear mines , DT's wire etc from the defender to clear these obstacles you KNOW someone will howl who "needs" to be able to clear some of them so he can mount a counterattack and we took that ability away.

So yes, this minor little game quirk has been discussed many times and we are all aware of it

Don
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Old November 8th, 2008, 01:17 PM

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Default Re: Odd AI Behavior

The only reason I mentioned it was I had played the other version by another company who's name I won't mention here and the mine clearing ability for each unit could be toggled on and off.

There are other problems with the version from that unnamed company which is why I play WinSPWW2 instead of it. Overall, WinSPWW2 is a much better product IMHO
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Old November 8th, 2008, 02:04 PM
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Default Re: Odd AI Behavior

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Originally Posted by RERomine View Post
The only reason I mentioned it was I had played the other version by another company who's name I won't mention here and the mine clearing ability for each unit could be toggled on and off.


********Which, as Andy noted, is of no use to the AI which was the basis of your observation that the AI was clearing it's own wire.

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Originally Posted by RERomine View Post
There are other problems with the version from that unnamed company which is why I play WinSPWW2 instead of it. Overall, WinSPWW2 is a much better product IMHO

********Yeah well, we think so to FWIW. That "version from that unnamed company" is SP3 based and a spin off of SPww2. There were "disagreements" as to the direction the games developement should take and that's why there are now two versions each with different things people like and don't like proving once again it's impossible to make everyone happy. ( especially "wargamers" )

We've been "fixing" the game for 10 years now and people still find things about it they don't like and I have no doubt we could "fix" it for ten more and we'd still be in the same boat we are now.


Don
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Old November 8th, 2008, 02:24 PM

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Default Re: Odd AI Behavior

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Originally Posted by DRG View Post

We've been "fixing" the game for 10 years now and people still find things about it they don't like and I have no doubt we could "fix" it for ten more and we'd still be in the same boat we are now.

Don
I have the benefit in coding in an environment where things are more black and white. If it costs more to leave the problem unfixed than to fix it, we fix it. Otherwise, we live with problem. It's not a matter of making people happy.
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