Re: Odd AI Behavior
What you are seeing is the normal reaction turns build into the game for all battle types kicking in. It's simple enough to see, just set up a normal battle. Set player 1 to all computer and set player two ( the AI ) to all computer except deploy and set that to human. Press continue then autodeploy and click on the HQ button
Click on each formation and take a look at the "reaction turn" That's the turn they will react. In most cases how they react will be OK within the game setting up counterattacks that keep people on their toes but occasionally it won't and your save showed the perfect "it won't"
Andy and I will discuss how this is handled.
Don
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