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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 8th, 2008, 11:47 PM
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Aristander Aristander is offline
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Default Re: New Map Divine Right

Thanks everyone,

I do appreciate the comments it will help when I do the next map.
The idea behind the hex's was to enable more strategic choices and
allow more room for maneuvering. I think that the hex's are somewhat limiting and I will not use them in my next map.

The most comments I received on my first map was regarding the Sea areas (that they had access to a large number of land territories)so I may have over compensated.

Perhaps making the territories larger will help with the resolution issue.
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Old November 12th, 2008, 11:51 AM
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Default Re: New Map Divine Right

I really like this map. I would have preferred it w/o the hex though.
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Old November 13th, 2008, 07:59 PM
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Default Re: New Map Divine Right

Thanks Wrathlord,

I am working on a hex free version with more sea areas.
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