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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 11th, 2008, 02:33 PM

Loren Loren is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

Quote:
Originally Posted by rdonj View Post
Actually you do have a way into the water, ice plate dragons are amphibious.
I don't think I could have afforded that route anyway, most of my income was going to supporting the vast number of bonebiters I had out there.

By the time I amassed enough it would have been moot as I would have a dominion kill.

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I agree with loren that the PD should probably be changed. Partly because there really is no point in ever buying more than 1 point of pd... the wyrmlings are just too much cannon fodder, basically they just make the commander flee. It also seems unthematic for dragons to have their young defend against attacks. It would make more sense if the pd was sort of there to guard the wyrmlings... you could keep wyrmlings in there but there should be something meaner to discourage you from killing them.
Actually quite high PD is still somewhat useful. In that game I put 50 in the stretch where I bordered R'yleh because he kept casting that global that sends the undead fleet around. At that level it packs quite a bit of power. In the range of normal PD levels, though, I would only do 1 point.

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If you nerf the bonebiters a lot you should take a close look at steel dragons too, they're not too much worse and much more massable. And consider giving poison ivy dragons a boost to their supply bonus so it's easier to fight ermor
I never even looked that much at the steel ones, I tend to favor strong units (in any game) and have a weakness about overlooking useful weaker ones.

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The dragons are definitely overpowered in their present state though. I'm playing a game right now with all mighty AIs, and I'm bordered by ermor, gath, and r'lyeh.
Ermor seems to be their weakness. Again and again in that game I watched them rout from armies they could easily defeat otherwise. It looks like the real culprit is ghosts.

[quotue]I've been fighting them for 15+ turns (it is turn 37), the war is annoying because I have to attack into their territory, then fly back out, then in, etc because of supplies.[/quote]

The nature dragon can forge wineskins out of the box, if a plague dragon shows up he can forge cauldrons. One of each will support a 36-bonebiter unit in Ermor lands.

Quote:
They are actually the first nation I've fought able to kill my bonebiters in any significant number, but the best they can do is keep my numbers basically flat, and I am recruiting only ~10 dragons a turn due to upkeep.
I never lost all that many, just had them rout all over the place.

Quote:
If I was not working so hard at research I could pull out all my poison ivy dragons and actually make some progress against them, but I really want to do a lot of research in this game and try to get access to the stronger dragons.
Beware of the problem I had with the dragon of fate--it killed the game.
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  #2  
Old November 11th, 2008, 03:25 PM

rdonj rdonj is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

I was being facetious about the supply bonus az, I don't really think you should raise it

"Actually quite high PD is still somewhat useful. In that game I put 50 in the stretch where I bordered R'yleh because he kept casting that global that sends the undead fleet around. At that level it packs quite a bit of power. In the range of normal PD levels, though, I would only do 1 point."

Heh, they cast that in my game as well. Which proved very annoying this last turn as it killed four ice plated dragons that were trying to get to a lake with a small undead army that's been forcing me to guard against it for several turns because they're right next to some temples.

"I never even looked that much at the steel ones, I tend to favor strong units (in any game) and have a weakness about overlooking useful weaker ones."

I recruit steel dragons when I've queued all the bonebiters I can and still have resources left over. It's a good way to help boost numbers quickly, especially early on. They're probably better on a per-resource basis than bonebiters but the bonebiters are still more gold-efficient.

I really should build wineskins, I've just been hording gems for summons because I am trying to win in the least efficient way possible!

That's a good point, here I've been busily building astral boosters when there's no good reason to, I'll crash the game and then where will I be. Btw I am now fighting gath and ermor at the same time and winning
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Old November 11th, 2008, 03:43 PM

Loren Loren is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

Just starting out against a dozen Mighty AI's. I grabbed some steel dragons at the start but after taking the provinces next to my capital I'm gold limited, not resource limited.

There is also the issue that resources don't cost upkeep, gold does.
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Old November 11th, 2008, 04:44 PM
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WraithLord WraithLord is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

I really like this mod, but I'm somewhat getting lost with all the updates. Do you think it would be possible to add a version # to the post subject?
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