Re: Timewarp! - Game is live!
Slobby,
I give you kudos for starting up interesting games. To my mind you really started this fad of changing the victory conditions - which help set up great games.
That being said, I'd again like to encourage you to take better care after events such as forum outages, or servers being down.
The time of server processing changes. In my case the entire cycle of warningn and processing occurred while I slept.
I know I wasn't aware of what time the server was hosting now. I also know apparently I wasn't the only one, as two other people also staled.
The loss of progress in the game is extreme at this time in the game. Boundaries with neighbors are being decided, mercenaries are highly relevent, etc. Mictlan, being dominion limited rather than gold limited, suffers more from this problem. I lost 1/6 of production for the game by missing a turn.
The reason you don't wish to continue with two empties - is because it give the neighbors too much advantage. This is the same reason that I think that the turn should have been rerun.
It changes the complexion of the game too much, when a significant number stale. ***And I don't see the significant problem on rerunning the turn***
Anyway, I would have thought my comments worth a response or a comment in public or private. What is the problem with rerunning? or why you didn't wish to.
Forgetting personal feelings for a moment would the game have been better with all the people running a turn, or three people missing? I have two neighbors that *should* take advantage of Mictlans lack of troops - to roll up the empty territories.
Anyways, best wishes to all.
I was *quite* looking forward to this game - and I was enjoying it.
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