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Old November 11th, 2008, 03:12 PM
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JimMorrison JimMorrison is offline
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Default Re: Jomon's new summons (how is Jomon now?)

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Originally Posted by st.patrik View Post
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Originally Posted by JimMorrison View Post
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Originally Posted by Slobby View Post
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
I think both of these summons need to be looked at as a defensive boost vs. for use offensively.

Although having said that the Mori-no-kami can go in any forest and not lose magic levels, so will have some limited offensive potential.

Hmmmm. Summoning them as a "stationary" defender seems even more of a waste, in general terms. Considering you must do so in a Mountain province. Jomon in particular is one nation that should avoid Hillforts at all costs, without a single useful low resource unit to train. But then you spend 28 gems to get a researcher (with RP malus of 2, it appears), that maybe, some day, will have more purpose.
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