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November 12th, 2008, 06:53 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Tactical Suggestions
Turn 25
All units in impact zone of enemy artillery scattered except immobilized tank. It's still fine, other than being immobilized
Enemy HQ unit destroyed by small arms and tank fire.
Found a second Bofors. Unfortunately, the enemy finally got around to counter battery fire. They targeted the battery that was about to hit the first Bofors, so nothing fired. The crews weren't injured, but they sure do run easily. I plotted some of my SPAs on the first Bofors. In the meantime, I've got infantry maneuvering against them as well. They also have two tanks supporting from formation D. That formation has had it rough. Two other tanks were damaged during the battle prep fire and the tanks just immobilized was from D also. The attack on the Bofors will take place once the artillery hits.
A scout is working it's way around and is within 700 meters of the last victory hex.
Casualties
Friendly: Zero
Enemy: Estimated 4 infantry casualties.
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November 12th, 2008, 07:05 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Tactical Suggestions
Turn 26
The crews to one of my batteries is running. Not one casualty!! Guess 40 men all have dinner dates in Berlin and don't want to be late
My other artillery hit the two Bofors. Those crews are running also, but at least they have a reason too. They took 50% casualties. My infantry will move out to finish the abandoned guns. If they spot more Bofors, I'll shift my artillery. Otherwise, I'll just cease fire.
The scout is now 500 meters away and can almost see the last victory hex. A routed enemy crew is around the location. Not sure where he's from. Maybe one of the abandoned mortars. Another scout unit got to one of them and put it permanently out of action.
Casualties
Friendly: Zero
Enemy: One 3in mortar destroyed, estimated 10 infantry casualties.
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November 12th, 2008, 07:18 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Tactical Suggestions
Turn 27
Counter battery still coming in on my one battery. One crew has 80% suppression, but is still with their gun. I tried to rally them figuring I could have them duck in the ammo bunker for protection, but they are too far gone. The other three crews are well out of the impact zone now.
A platoon of infantry moved against the two enemy Bofors crews. The enemy didn't suffer any casualties, but my infantry will be on those guns before the crews can return and put them back in action. I pull my two tanks back. No sense getting careless with them now. There have to be more AAA assets around. I wouldn't have bothered with these except I didn't want to rely on one unit getting to the last victory hex.
The scout is now 350 meters from the last victory hex. No other enemy units visible except for routed crews.
Casualties
Friendly: Zero
Enemy: Zero
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November 12th, 2008, 07:28 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Tactical Suggestions
Turn 28
Counter battery still coming in. The last crew finally left. Still no casualties. With no crews, the guns can't be hurt and I've yet to lose an ammo bunker. It can happen, but I figure it will be fine.
Found yet another Bofors. That makes three. It was pinned from the artillery a few turns ago, so the infantry didn't have any problems moving against it. Seven casualties among the gun crew. All the guns are abandoned now.
The scout is now two turns away from the victory hex. That routed crew is still around. I thought about taking some shots at it, but decided against it. There still may be other enemy units around that can't see my scout. No sense advertising his position.
Casualties
Friendly: Zero
Enemy: Seven
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November 12th, 2008, 07:32 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Tactical Suggestions
Turn 29
Counter battery stopped, finally
Destroyed one abandoned Bofors and one running crew.
The scout is 100 meters away!!!
Casualties
Friendly: Zero
Enemy: Seven
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November 12th, 2008, 08:02 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Tactical Suggestions
Decisive Victory!!!!
Turn 30
Counter battery hit the other towed battery with no effect. The eyes in the hills opened up again. Five enemy batteries pounded down on a single StuG parked 1500 meters from the nearest enemy unit. Remember, the battle visibility was only 400 meters. At least they didn't do any damage. Two more batteries opened up on the last two tanks from formation D. Again, no damage.
The scout made it to the last victory hex without any enemy fire.
Casualties
Friendly: Zero
Enemy: Zero
Total Casualties
German
Men: 138
Artillery: 0
Soft Vehicles: 0
APCs: 3 (2xSdKfz 250/8, 1xSdKfz 251/1)
AFVs: 1 (StuG IIIf)
British
Men: 702
Artillery: 5
Soft Vehicles: 0
APCs: 18
AFVs: 53 (22 tanks, 31 ACs)
Note: There were no air assets so those aren't listed.
Score
Germany: 6729
GB: 478
Last edited by RERomine; November 12th, 2008 at 08:04 PM..
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November 12th, 2008, 08:58 PM
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Corporal
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Join Date: Nov 2007
Location: The Ozark\'s
Posts: 94
Thanks: 24
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Re: Tactical Suggestions
Congrats on a well fought battle!
Keep up the good fight and keep us posted.
__________________
Brummbar
"One death is a tragedy; a million is a statistic."
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