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Old November 13th, 2008, 03:36 PM

licker licker is offline
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Default Re: Death scale on Abyssia

I think the O/L benefits would be different depending on map size (assuming you do well enough to get to 10%+ of a bigger map).

The real question though is do the good events benefit you more than the bad events hurt you. If the answer is yes, then you DO NOT want order, you want as many events as you can get your hands on. If the answer is no, then you do not want luck.

T3D3H3 is +360 points. Even if you don't take P or M you still wind up with +240, which is quite a pile to give you flexibility with bless or awake, or whatever else you want to spend on.

My MP experience is slim, and I tend to not play SP into the 4th year, so I don't know the complete ramifications of some of these choices for mid/late game. My limited experience with L3 (and then up to T3, but no O) is that the negative events are usually much less sever than the good, so I don't see why I would want to minimize my chances at getting a full 3 (or more when larger) events per turn.
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Old November 13th, 2008, 04:29 PM
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Endoperez Endoperez is offline
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Default Re: Death scale on Abyssia

Quote:
Originally Posted by licker View Post
The real question though is do the good events benefit you more than the bad events hurt you. If the answer is yes,
Actually, the question you should ask about Order and Luck might rather be "do I need gold?". Order provides more steady flow of gold than Luck. Luck tends to get closer in time, but since there's less money in the beginning Luck nations might not HAVE the time, unless they can survive with less gold than their opponents.
You have to give luck time, because the minor benefits (few gems you can't use yet, PD in provinces you aren't fighting in ATM) add up slowly, and because the big benefits happen rarely. Gems you can't use yet are minor when you get them, but once you research and use them, they become valuable. The gems your nation doesn't have mages for can also become valuable if you might get enough to empower or get access to the path some other way. In MP, trading can also be good. And sometimes you just luck out, like getting a path booster as a random item, or a castle in a good place, or even something as mundane as several mine events totalling into several hundred gp more, every turn.

Last edited by Endoperez; November 13th, 2008 at 04:32 PM..
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