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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 13th, 2008, 05:29 PM

Xietor Xietor is offline
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Default Re: Kingdom of Avalon 1.1

Thank you for taking the time to look at the mod. I did actually play test KOA in sp, and did not find it overpowered. But I also placed many limits on myself. KOA has not been tested in mp, but my prediction is this mod will only raise MA Man to average, not boost them into the above average range. And it does give Man a few more design options.

As for growth in the capital, and the extra n gem. Pythium is a much more powerful race and they get more gems in their capital. And Ma Man is one of the weakest mp races, especially on a larger map. When you consider that other races that are stronger than Man get design points, I do not consider growth in the Capital overpowered , and I also think it is thematic. It is also original. No other race has it. A forest race with growth seems a nice fit to me.

Growth does not kick in at the start of the game, but does add a nice income boost once you get into year 2 and 3. So it should not have much of an effect on the crucial early game.
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