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  #1  
Old November 14th, 2008, 12:09 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 4

I took a closer look at the map and noticed the smoke/dust from the enemy prep fire might have blocked their LOS to my tracks trying to bait enemy air assets into an ambush OR maybe they just can't see them OR maybe the enemy doesn't have air assets OR the enemy doesn't care! Enough ORs

My infantry crossed the LD. MG-42s are moving on line. Scouts haven't seen anything yet, but farthest ones are only 500m out.

Casualties

Friendly: Zero

Enemy: Zero
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  #2  
Old November 14th, 2008, 12:17 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 5

Nothing new; reporting same.

Casualties

Friendly: Zero

Enemy: Zero
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  #3  
Old November 14th, 2008, 12:32 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 6

Random incoming mail this turn. Fairly big stuff, too. One battery of 5.5in howitzers and it's onboard. I made note of it for later attention. One tube hit in the air engagement area, so maybe someone has seen my recon tracks zipping around. Probably not. Fire would have been more concentrated if the enemy felt they had a real target.

Scouts are out 750m now. Contact should made soon. I need to set their firing range to 2 before the give away their position in case some enemy units launch a spoiling attack.

Casualties

Friendly: Zero

Enemy: Zero
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  #4  
Old November 14th, 2008, 12:54 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 7

Scouts report enemy tanks (2x Crusader III) advancing West near bottom edge, approximately 1500m distant

Scouts report enemy tank concentration (2x Crusader III, 3x Valentine III) seen 750m West of Northern most objective. Currently stationary.

5.5in incoming mail continued. I parked the "bait". The objective was to draw in air assets and not get them killed by artillery.

Casualties

Friendly: Zero

Enemy: Zero
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  #5  
Old November 14th, 2008, 01:10 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 8

Spoiling attack underway along South edge. Seven enemy tanks (3x Crusader III, 4x Valentine III) advancing. 1000m out. Scout needs to get out of the way. Time to engage with 88s before they get into effective range with their 6pdrs. Since the 88s will attract artillery, I'm going to counter battery the 5.5in guns before they get a chance to fire. I'll use my SPAs and move them once they fire a couple of turns.

Enemy tank concentration West of Northern objected now reported as a total of six (2x Crusader III, 4x Valentine III). Still stationary.

Scouts report enemy infantry sighted 750m East of advancing infantry and just North of axis of advance.

Casualties

Friendly: Zero

Enemy: Zero
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  #6  
Old November 14th, 2008, 01:37 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 9

Enemy tanks still advancing along South edge. 500m from scout in this area. Scout moved out of the way of the oncoming train. Two additional tanks spotted stationary beyond advancing enemy.

Enemy tank concentration West of Northern objected now reported as a total of seven (3x Crusader III, 4x Valentine III). Still stationary.

Scouts report two tanks (2x Crusader III) near Southern objective.

Enemey infantry along axis of advance now reported as at least one company. One enemy squad fired on my advancing infantry, so the advance has been spotted.

Time to unlease h***!!!

Casualties

Friendly: Zero

Enemy: Zero
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  #7  
Old November 14th, 2008, 02:01 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Turn 10

All artillery, ATGs, 88s and MG-42s opened up. Some of my tanks fired as well.

Enemy infantry was engaged by MG-42s, some ATGs and artillery. All visible infantry either pinned, retreating or routed.

One enemy tank destroyed in Northern concentration by an ATG firing HEAT, one destroyed in advancing spoiling attack by an 88 and one damaged near Southern objective, again by an 88.

Counter battery against enemy 5.5in guns was widely scattered, so guns should still be in action. Fire will adjust next turn.

Casualties

Friendly: Zero

Enemy: Two Crusader III tanks destroyed, estimated 20 casualties.
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  #8  
Old November 14th, 2008, 02:45 PM

Lt. Ketch Lt. Ketch is offline
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Default Re: DAR: Alam Halfa Ridge

Quote:
Originally Posted by RERomine View Post
Turn 9

Time to unlease h***!!!
My favorite part of this game!

Great DAR! Keep it up!
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"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"

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