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Old November 15th, 2008, 03:27 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Magic Site Idea Thread

Quote:
Originally Posted by Spendios View Post
Quote:
Originally Posted by HoneyBadger View Post
Some more unique sites:

Pays Cathare
Path: Holy 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: Forester, Flagellant, Guardian
Recruitable Commanders: Monk
Gems: 1 Astral, 1 Blood
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Magic, Turmoil.
Pays cathare ? That's the place where I live
You could replace the Monk with a Perfecti. And add a peg castle instead of the forester. Or make an entirely new one called Montsegur similar to the Pays Cathare but with the castle.
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Old November 15th, 2008, 04:10 AM
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Endoperez Endoperez is offline
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Default Re: Magic Site Idea Thread

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Originally Posted by Kristoffer O View Post
You could replace the Monk with a Perfecti. And add a peg castle instead of the forester. Or make an entirely new one called Montsegur similar to the Pays Cathare but with the castle.
We can't mod magic sites to give forts, labs or temples.

I'll start compiling the first version, and count the amount of suggestions. I noticed that there's only space for 249 new sites, total, so if this mod would reach 200 sites it most probably wouldn't be compatible with any mods that add sites.

Also, since we got a developer in the thread, it's good time to mention that if we ever get event modding, this thread is a good example of what could happen.
It's one thing to add sites that only add gems, but sites that give you units are much more interesting. Similarly, being able to make new events with only description and ability to add units/commanders would be huge. Gems, gold, construction, population/unrest effects, sites and random or spesific magic items would all be nice, but there's enough variation in the units to allow for hundreds of different events.
Similarly, magic item modding only needs to allow keying magic items to spells to allow for hundreds of interesting combinations, in the first version!
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