Well by using historical references, and cunning implementation, it becomes apparent, there are mostly two types of people in the world - those who believe they are good, and those who try to appear to be good. In either case, they tend to do some degree of bad things, and their success in hiding those things can vary greatly depending on their approach and execution.
There's a great irony to this. In thinking about it further, R'lyeh seems the most actually "evil" to me, in their approach. Which is funny, because Atlantis and Oceania seem to be their innocent victims for the most part - their EA incarnations are pretty unfettered by excessive weirdness, and they seem to take on less freaky traits in later ages, than other nations tend to.
But that's neither here nor there. Dom3 is just so far from bland or stereotypical. It really makes it look like Elemental will be the ANTI-Dom3. That is, they will focus most on what Dom3 skimps on the most - the UI, graphics, and AI. This will come at the expense of inspired and inspirational content. Will there be fun and interesting mechanics to play with? I'm sure there will be..... but what will you be able to do with those mechanics? Sadly, it seems the answer will likely end up to be "less than you can with the simpler mechanics of Dom3".
I want to imagine Elemental will be awesome (equally awesome to Dom3, on the plane of 'too awesome to compare to eachother'), just because I'm a huge fan of Brad Wardell himself, and his approach/philosophy to game design, and his business model. I actually want him and his endeavors to succeed, even more than I want Elemental to be the next big thing, because the promary reason I want Elemental to be good, is to validate Brad.
