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Old November 21st, 2008, 10:57 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

Ah, I always thought that the cluster ammo warhead of 2 is intentional (to simulate bomblets) and that the weapon size affects loading and is there at 1 because they were intended originally only for off-board use where reloading is an non-issue.
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Old November 21st, 2008, 11:28 AM
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Default Re: OOB Error: Weaponsize value of MLRSs.

Quote:
Originally Posted by Marek_Tucan View Post
Ah, I always thought that the cluster ammo warhead of 2 is intentional (to simulate bomblets) and that the weapon size affects loading and is there at 1 because they were intended originally only for off-board use where reloading is an non-issue.
Rocket CM hasn't been something Andy nor I looked at lately. Yes, the 2 could have been used to simulate bomblets but the problem with that is regular artillery uses regular WH sizes.

Weapon size is a non issue in both games. Once we became aware of this Andy checked the code and it was used in only one place and on checking was found to not be doing anything anyway. WARHEAD size, on the other hand, has a multitude of uses

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