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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 21st, 2008, 09:25 PM

rdonj rdonj is offline
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Default Re: One Map Question, One Mod Question

Further on the mod question, there actually already is a mod to do this, it is the Debug mod here.
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Old November 21st, 2008, 09:52 PM

SilverElf4 SilverElf4 is offline
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Default Re: One Map Question, One Mod Question

Oh fantastic! So basically I can take the debug mod and remove the new units and spells and rock n roll.

I can see where the problem came on the map. I'm using a theoretical map of Mars terraformed, and of course it has a glacial poll at the south which is where the pole markers were clustered.

Thank you for the help! I see a long night of Dom3 fun ahead of me...
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Old November 22nd, 2008, 06:42 AM
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Edi Edi is offline
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Default Re: One Map Question, One Mod Question

Quote:
Originally Posted by SilverElf4 View Post
Oh fantastic! So basically I can take the debug mod and remove the new units and spells and rock n roll.

I can see where the problem came on the map. I'm using a theoretical map of Mars terraformed, and of course it has a glacial poll at the south which is where the pole markers were clustered.

Thank you for the help! I see a long night of Dom3 fun ahead of me...
The map editing manual that came with the newest patch should also go a long way toward answering many of your questions. It has a section on the image file issues as well.
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