.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old November 22nd, 2008, 11:27 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: OT: Making a Game System (part 2)

Very interesting, I'll look forward to your progress.

One question i have right off the bat...are you attempting "realism" or is this meant to be cinematic/video game style with heroic action heroes?

With regard to your question about grenades etc., if the basic system is clean, rough edges can be smoothed out by having damage types and limiting the percentage of damage that can be absorbed by vitality. For instance lethal explosive damage could only be 50% absorbed by vitality unless the target can dive for cover, or whatever.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.