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  #11  
Old November 22nd, 2008, 07:17 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: MegaMega game

That could be done but it would take quite abit of management. More than I am any good at. But someone else might do it if they want.

As always, Id be willing to host it.
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  #12  
Old November 22nd, 2008, 09:29 PM

LoloMo LoloMo is offline
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Default Re: MegaMega game

I would be interested in this type of game.
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  #13  
Old November 22nd, 2008, 11:47 PM
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Default Re: MegaMega game

Now that sounds like my kind of game...

Imagine that, a game that starts us all with the same Troops, same Magic, same type starting position with NO advantages to anyone except thier own skill.

Strategy abounds, but I don't know if it will work because another game tried that and some said it was silly.

I think they called it Chess.

I'm in
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  #14  
Old November 23rd, 2008, 12:10 AM
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Default Re: MegaMega game

I agree, this could be great fun!

I would recommend though - high Magic Site Frequency, to ensure good chances at indie mages.

Also, I thought we can't make our own poptypes? If we could, I'd think SemiRandomizing a whole ton of various troops would give a really fun "grab bag" feel to the map, allowing people access to strange and wonderful combinations of units.
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  #15  
Old November 23rd, 2008, 12:27 AM
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Default Re: MegaMega game

Actually I am pursuing a chaotic version (how could I not? Its so me!). I have a program which randomizes a nation. I meant it as a possibly interesting AI to play against but Im starting as the nation while Im testing the program and Im finding it lots of fun. It provides basic indie units, then adds 2 completely random units and one completely random commander (so random that it can include summons and gods). And it randomizes 9 new gods for the nation, and 8 heroes. Im trying to get it to randomize sites also but thats not working well so at the moment it chooses 4 from various sites that add recruitable mages and gems. The result so far is very interesting.
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