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Old November 24th, 2008, 11:50 AM
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Default Re: Jotunheim MA Guide

Quote:
Originally Posted by thejeff View Post
I haven't tried the reverse communion with Skratti. Seems to me the fatigue would be too high. Mostly from the Sabbath Slave. I'm not sure it gives enough advantage over even minimal gear, though it'd be faster to set up in a pinch.
I'm talking E9 bless and four slaves so fatigue should be minimal. Advantage it that no gear is required for getting basic thug with luck, additional MR and astral shield.

Quote:
Originally Posted by thejeff View Post
As for shape-shifting, the script you describe should leave him in Skratti form. If you left out "change shape", then he will change again, to wolf form, after the battle. This is why I usually change to werewolf form outside of battle and take the extra fatigue casting buffs.
I'm not sure I understand the part about leaving out the "change shape". What I did is enter combat as Skratti and scripted to four rounds of bufs and then change shape and then attack. When I look at the next turn the Skratti is in wolf form.


Quote:
Originally Posted by thejeff View Post
I'd stick with prophetizing the herse. With that bless, Woodsmen should do well for initial expansion. Then maybe Jarls once I've got another fort up. Skratti thugs usually wait until I can get some gear. Shrouds, Frostbrand & a shield, at least.
Prophet thugs take penalties outside your dominion which can be crippling, so I hate to rely on them. In the long run, I don't see a great advantage to a Skratti prophet thug over one with a Shroud. I guess you could put better armor on the prophet.
It has more HP and better defense and more regen so more survivable. You have a point about out of dominions penalties - just lost the said Skratti in one of my SP tests due to those
Buttom line I agree Herse is better choice.
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