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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 24th, 2008, 09:56 PM

Loren Loren is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.00

Tried the revision. Two games vs 12 impossible AI's.

#1: I was trapped behind Ermor. Even the old version of the race died in this situation, it simply can't cope with Ermor early on. Your troops get scared off.

#2: It expanded very fast but nowhere near as fast as before. Good strike groups need 2-3 months of recruits. Of course, the AI's strength calculation messes up and everyone thought I was easy pickings. I had conquered most of Tian Chi's space but one powerful army remained, Man wasn't much of a threat anymore, Gath wasn't after my core lands yet but then Atlantis stormed ashore over a wide front with huge armies. The situation was hopeless.
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Old November 25th, 2008, 09:34 AM

rdonj rdonj is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.00

Hmm, the vine dragon seems to have an issue. It shows a black background behind it and pink below it, at least when you're looking at it in the strategic view... I haven't seen it in battle yet. Might the sprite be bigger than it's supposed to be? The black background covers up part of the name and other commanders grouped near it.
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