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				November 26th, 2008, 06:19 PM
			
			
			
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 Corporal |  | 
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 On the matter of which era people prefer, one thing I'm considering is allowing the custom mod nations. They're usually reasonably balanced, and they have the advantage that if somebosy wants to play them it's almost certainly out of a love for that nation's style, which increases the chance that they'll be able to keep up the writing. |  
	
		
	
	
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				November 26th, 2008, 06:30 PM
			
			
			
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 How about the single age mod as well? It would allow everybody to use their nation of choice. |  
	
		
	
	
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				November 26th, 2008, 06:44 PM
			
			
			
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 Corporal |  | 
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 But then I'd have three times as many anthropophagous giants to contend with!
 Also, I'm not too sure that the Single Age mod would be compatible with the mod nations. If a nation modder could verify/deny that it's possible I'd appreciate it.
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				November 26th, 2008, 06:52 PM
			
			
			
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 I would like to take part, though am not sure about the shedule. Also, I would personally prefer Early Age for such a game - more different races and more magic. On the other hand, I wouldn't make research Easy - it may get out of hand too fast!Considering maps I also like Dawn of Dominions. Other possibilities I'd like to mention are Hyborean Age (maybe too small for # of nations - but you mentioned crouded map!), Pangaean Earth, Tyrande... And one other map you probably should consider is World of Geometry/Symmetry!
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				November 26th, 2008, 07:19 PM
			
			
			
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 Pangean is a very nice map but with no chokepoints I think it would be a very dispersive game... 
Any era works for me really    As we started talking about nations, I (surely too innocently and naively    ) hope ppl will choose their nations more because they feel the mood of them (thus providing better entertainment for everybody with inspired reports and stories) than to just pwn the game - not that it would be bad, stories of bloody triumphs are always epic, but still...   |  
	
		
	
	
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				November 26th, 2008, 07:27 PM
			
			
			
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 Tifone: 
Hmm... that puts me closer to Niefelheim as a choice    
	Quote: 
	
		| Rip their flesh Burn their hearts
 Stab them in the eyes
 Rape their women as they cry
 Kill their servants
 Burn their homes
 Till there's no blood left to spill
 Hail and Kill
 Power and dominion are taken by the will
 By divine right hail and kill
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				November 26th, 2008, 09:23 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 
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					Originally Posted by Lokean  It's too uneven, really. Since there's no built in victory condition the odds are good that some nations would simply get obliterated early. |  I'm not sure it's that uneven, compared to an average map. RP wise I don't think getting completely wiped out is a huge issue- anyone that wants to keep up a guerrilla campaign can usually do so almost indefinitely. Anyway, I'd certainly volunteer for one of the 'at risk' nation and probably other vets would do the same.
 
I just think it would be hard to find a more perfect map for RP purposes. |  
	
		
	
	
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				November 27th, 2008, 04:01 AM
			
			
			
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 Corporal |  | 
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 I don't see why it could be thought of as a particularly good map for RP in general, or a narrative game such as I'm proposing in particular. I suppose the province names and poptypes being specifically chosen to reflect the terrain and proximity to nations is nice, but that's about it.
 Plus, it restricts the possible nations, which is definitely going to hurt the chances of getting people writing, since there's less freedom to pick and play a nation you love.
 
 If this one goes off acceptably I might make a semi-regular feature of it and put together pseudo-scenario maps for future games.
 
                 Last edited by Lokean; November 27th, 2008 at 04:15 AM..
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				November 27th, 2008, 05:23 AM
			
			
			
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 Re mods: yep, you can use mod nations along with the single age mod. Just make sure to use mod nations from the middle age. If you want to use late age nations you'll just have to modify them to make them middle age (which is trivial to do, I can help if there are any difficulties).
 I recommend using mod nations by the way, they are generally thematically excellent. The ones listed on the LlamaServer are all recommended by me. Someone play Tomb Kings!
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				November 27th, 2008, 05:36 AM
			
			
			
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 Corporal |  | 
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				 Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion 
 And I suppose most mod nations are unlikely to use the same nation number, yes? |  
	
		
	
	
	
	
	
	
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