|
|
|
 |
|

November 28th, 2008, 01:35 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'm totally with mr. Gandalf for a large random map with many chokepoints
VP in role we could talk about them like important points from which pass the vectors of the world (a l* Black Tower of Stephen King) which the people somehow know (or have a confused idea) they must control in order to leth their god ascend. If someone could also mod the VP to be also "many sites" provinces it would be perfect IMHO 
|

November 28th, 2008, 01:39 PM
|
 |
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would prefer if it would be a game without VPs, as they promote strange Airdrop operations that are not really explainable in a RP way. Or then make it like King of the Hill that there are some provinces containing the shrines that have to be controlled to cast the spell of ascension. So you have to conquer all shrines and hold them for 3 months to finish the spell of ascension (Even with normal VPs the holding part is important, as it gives people chance to defend against strange air drops). But i would not use the game VP victory function, as it will make the game to come to a very abrupt ending.
Also i would not change indys, as it breaks some nations expansion. I would also vote for HoF 15 and higher magic. Maybe even higher gold and resources.
Also maybe some house rule, that every army has to include at least 3 troop types with over 20% share of total, so that it is encouraged to create differentiated armies with more flavor over min-maxed ones that are made of almost only one troop type.
Also there might be some gamey strategys that should be banned in advance, to create a more rpg-kind of atmosphere.
|

November 28th, 2008, 02:14 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Personally I don't think I could manage strange rules  Little and overloaded memory and low playing experience make a bad synergy to cope with this...
PS: Hey Gandalf, that map is a...wow! What about even a sepia effect for the map, like the one you and others were discussing about in that thread a couple of weeks ago..? 
Last edited by Tifone; November 28th, 2008 at 02:20 PM..
|

November 28th, 2008, 02:41 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by Lokean
Quote:
Originally Posted by djo
It might be a good idea to try to contact puffyn and ask permission. S/he was a good person and deserves the courtesy.
When I am back home after the holiday, I may try to find an email address for them.
|
First thing I did was email the person who owns the domain, who could well be puffyn, too.
|
AFAIK the guy who owns the domain is known here as Sedna, Puffyn is his wife.
|

November 28th, 2008, 03:10 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by Tifone
PS: Hey Gandalf, that map is a...wow! What about even a sepia effect for the map, like the one you and others were discussing about in that thread a couple of weeks ago..? 
|
Thanks. Thats available on my download page.
http://www.dom3minions.com/downloads.htm
I set colors and map settings when I generate maps. I hate snow and snow-looking maps. I also dislike plains that are brown. The settings are scripted so it would be really easy to generate a batch of maps if we decide we needed one that was 250 or 500 or whatever provinces. Like this page of my current project maps.
http://www.dom3minions.com/RandomMap...rs/Keepers.htm
I have been playing with running them thru programs to lower the number of colors in the map in order to make the file size smaller for laptop players and people with low memory. But that project got pushed aside by other. Thanks for reminding me.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
The Following User Says Thank You to Gandalf Parker For This Useful Post:
|
|

November 28th, 2008, 03:18 PM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I agree that a number of chokepoints on a map ia always good. Though I don't like random maps as they were some time ago (don't know whether 3.20-3.21 made them better)...
And I agree with Tifone that there ARE good rationalizations for VP provinces... And iirc there was some way to make such provinces contain more sites. Maybe a "hold for 3 turns" version is really better for this game, though. But in any case VPs add one more strategic dimension and eliminate over-bogged-down games...
|
The Following User Says Thank You to Wrana For This Useful Post:
|
|

November 28th, 2008, 03:21 PM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
And my most sincere thanks for a project to decrease mapfile sizes! Last time I tried your map I couldn't find patience enough for it to finish loading...  Though as seen through viewer, it was quite good-looking... 
|

November 28th, 2008, 03:29 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I think as djo said having a small map is really important. A large map not only causes much more micromanagement as the game drags on, it delays the time until AARs get interactive. Then there is the fact that if the stories revolves around particular commanders, the bigger the map the more there are and the less actually important they are. In particular a random map seems a bit counter to a RP game given how generic they look.
|

November 28th, 2008, 03:54 PM
|
 |
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Maybe the Faerun Adventure Map would be nice?
|

November 28th, 2008, 03:54 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I support QM on the organisation ideas.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|