Re: ... could be caused by cheating
Incidentally, has anybody else tried to explore the limits of what the servers can spot as cheating? I've found at least three things that are definitely cheating, two of which are totally game-destroying, that the server fails to spot. However, they all require injected code or editing data in memory, so are probably limited to the host.
In fact, I may ask Gandalf if I can use one of his server's games to test the theory...
|