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  #1  
Old November 29th, 2008, 07:04 PM

Zeldor Zeldor is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

What's wrong with normal VPs in capitals?

I played on cumulative VPs twice and they are really not a good idea in the way they work [adding that VP every summer]. If you could set that you get an VP after controling it for X months it could work. But with current mechanics I think standard VP victory would work best [we can discuss about adding additional VPs on the map and reequired % of VPs to win, probably smth between 40-60%].
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  #2  
Old November 29th, 2008, 08:47 PM
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Lokean Lokean is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Tifone basically has the point.

Considering this remains a first experiment, I think I'll be happy with us just using the standard Orania VP map with normal victory points (no capitals). I realise it's a toroidal map, and I've got to admit to thinking they're horrible to play on, but it'll certainly do for a first try. There's very little in the way of impassable terrain, so most nations will end up with long borders surrounded by enemies, with little strategic variety, but as I say, first experiment...

I'd suggest that the magical sites be set between 50 and 60, abundant, but not prolific. I prefer to allow score graphs, since I like to think that most nations would have *fairly* good intelligence on their major obstacles to ascension, and obviously I don't think people should treat diplomatic agreements as anything other than what they are; the mutually convenient illusion of security. If you want to be a trustworthy and honourable god, go ahead, but, well, don't expect Abysia or Pangaea to do the same...

Mod nations would be fine. I like the idea of allowing people their favourite nation where possible, so I'm happy to use the Single Age mod (though if people are strongly against allowing the 'broken nations' I'll consider banning those specifically). Variety is clearly a good thing for RP or interesting narratives, so CBM will be used. Anything else people would like to discuss? If not, I'll get things rolling.

For my convenience, could people list their top 3 favourite nations and I'll assign them as best I am able.

EDIT: Regardless, I like this idea and would rather see it evolving into something made of fascinating and win than just being a one-off. As such, I'll probably load up the GIMP after all and start working on a few maps with an eye to narratability (is that even approximately a word?!). Although, I refuse to paint all my lush grassland beige and yellow! We'll see how this one turns out and I can work through the feedback and make it better for next time! (in about six months, when this one is finished...)

Last edited by Lokean; November 29th, 2008 at 08:57 PM..
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Old November 29th, 2008, 09:08 PM

quantum_mechani quantum_mechani is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Settings sound good... I'm a bit skeptical of the all ages mod working well from an RP perspective though.
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Old November 29th, 2008, 09:16 PM
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Lokean Lokean is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Look at it this way, the only reason you know that the various incarnations of a nation belong to each age is because they often talk about their past and various nation-altering events. There's nothing preventing these things being spatially distributed rather than chronologically.

Why should EA, MA and LA Pangaea, for example, not just be three splinter sects of a progenitor nation that have each pursued a different path? And that's only assuming that players pick versions of the same nation from different eras.

Rationalising aside, why unbalancing, Tifone?
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