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December 1st, 2008, 02:57 PM
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Major
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Join Date: Mar 2008
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Re: Beware of Ashdod
Bowfire? That came out of left field I think.
Alright, lets get off the subject of Mictlan and back onto non-nation specific ways to deal with Ashdod.
In my opinion, dealing with Ashdod is simular to the way you would deal with an army of thugs. The less you think of their dudes as national recruitables and more like national summones, the more likely it is that you can devise a strategy against them. However, that's just a mindset, not an actual strategy.
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December 1st, 2008, 03:26 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Beware of Ashdod
Quote:
Originally Posted by AreaOfEffect
Bowfire? That came out of left field I think.
Alright, lets get off the subject of Mictlan and back onto non-nation specific ways to deal with Ashdod.
In my opinion, dealing with Ashdod is simular to the way you would deal with an army of thugs. The less you think of their dudes as national recruitables and more like national summones, the more likely it is that you can devise a strategy against them. However, that's just a mindset, not an actual strategy.
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Basically the functional difference is between -doing a little damage over a large area-, or -doing a lot of damage to single target-.
There are different routes to accomplish both things, but certainly each nation does have tools to use against individual (or small groups of) thugs. There are of course, additional hurdles, such as Ashdod's strong armor at the start of the game, Nature bless, mages that can't be easily killed with stray arrows, etc.
And of course in the grand, convoluted, chess-like strategy of Dominions, if anyone suggests an "ultimate answer to Ashdod" for any particular nation, then a skillful player can prepare to meet that, once they know who their neighbors are.
So in honor of that, I will once again state the *only* foolproof solution to Ashdod, that (almost) everyone can access, and that there is no protection from - Stellar Cascades.
Use this knowledge wisely, my children.
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December 1st, 2008, 09:12 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Beware of Ashdod
Quote:
Originally Posted by JimMorrison
So in honor of that, I will once again state the *only* foolproof solution to Ashdod, that (almost) everyone can access, and that there is no protection from - Stellar Cascades.
Use this knowledge wisely, my children.
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Hmmm. Thinking more about this, Stellar Cascades doesn't work well IIRC against an opponent who stay well out of range (back of the battlefield) with his troops on Guard Commander. However, IIRC GftH has Range 100, and it will kill anything but a Tartarian or a Pretender in one shot. Therefore, I propose an augmentation of the previous approach: Stellar Cascades + Gifts from the Heavens. Plus Eagle Eyes.
Yay for Marverni!
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 1st, 2008, 11:33 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Beware of Ashdod
That's a good point, Gifts from Heaven is 100 range, and isn't very easy to counter.  Though, if they do get Air, a Storm would render them pretty ineffectual at range, with a base Prec of -3.
I'll let one of my favorites go here - if you know your enemy is going to script to stay away from a range 25 spell, have your casters start more forward, and do Attack a Turn once or twice behind your line, and then start casting. This should generally get them into range of anything that was placed in the far back of the enemy field.
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December 2nd, 2008, 01:12 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Beware of Ashdod
Quote:
Originally Posted by JimMorrison
That's a good point, Gifts from Heaven is 100 range, and isn't very easy to counter.  Though, if they do get Air, a Storm would render them pretty ineffectual at range, with a base Prec of -3.
I'll let one of my favorites go here - if you know your enemy is going to script to stay away from a range 25 spell, have your casters start more forward, and do Attack a Turn once or twice behind your line, and then start casting. This should generally get them into range of anything that was placed in the far back of the enemy field.
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In a big battle, he's going to anticipate you doing this and will have a portion of his troops also placed forward ready to munch your forward-placed casters. Those troops are a sacrifice gambit because they're well within range of all the nasty spells he's trying to avoid. Anyway, point being that don't forget to guard those forward-placed casters well.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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