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  #1  
Old December 1st, 2008, 03:22 PM

iceboy iceboy is offline
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Default Re: Brain Dead AI Nations

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Originally Posted by MaxWilson View Post
Yes, check the "docs" subdirectory of your Dom3 installation for modding and mapping PDFs. Edi has created an update for modding (Age of Unreason, if I recall correctly) that you can find on the forums too. Edi's version has a few more commands documented, and you can also check the progress page (http://ulm.illwinter.com/dom3/dom3progress.html) for stuff that isn't documented anywhere yet because it's so new. Usually it's pretty easy to guess what the new commands do.

Example mod command: make Bashanites have str 30
#selectmonster 2010
#str 30
#end

(I happen to know what the Bashanite unit number is because I frequently add them as test opponents in battles using Shift + 'U', but if you need to learn a unit's number you can check Edi's database or else select the unit and click Ctrl + 'I'. Or maybe it's Shift + 'I', I can't remember.)

-Max
Thanks! Hmmm Ive found everything Ive been looking for except for setting AI to Aggressive, Normal, Defensive on my map. Maybe this is not possible?
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  #2  
Old December 1st, 2008, 05:27 PM

MaxWilson MaxWilson is offline
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Default Re: Brain Dead AI Nations

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Originally Posted by iceboy View Post
Thanks! Hmmm Ive found everything Ive been looking for except for setting AI to Aggressive, Normal, Defensive on my map. Maybe this is not possible?
Not possible, because the map sets up the *nation*. You still have to pick whether the *player* will be a human or an AI, and if it's an AI whether it will be Impossible/Mighty/etc. and Aggressive/Normal/Defensive. In theory you could use map commands to make yourself start out with a couple of extra SCs too, but how much fun would that be? Use map commands to buff nations that you're going to set to AI, unless you're designing a tricky scenario (e.g. tiny little five-province LA Marignon facing down massively developed LA Ermor--but Bogus and company have arrived to turn the tide!).

-Max
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  #3  
Old December 2nd, 2008, 11:53 PM

iceboy iceboy is offline
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Default Re: Brain Dead AI Nations

Just thought I would give an update on some different things I am trying on my map to improve the AI.

I am now getting better AI results using a combo of:

CBM Mod 3.1
BI Mod 2.1 (Resources)
Resources at 200

Still using these settings:

Money at 50
Indies at 9

Here is the current situation as compared to the last time:

There is much more expansion for all nations and Arcos is doing much better!
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Last edited by iceboy; December 3rd, 2008 at 12:15 AM..
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  #4  
Old December 3rd, 2008, 12:53 AM

iceboy iceboy is offline
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Default Re: Brain Dead AI Nations

Also still using: Very Difficult Magic Research
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