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Old December 3rd, 2008, 08:54 AM

LDiCesare LDiCesare is offline
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Default Re: Mistletoe - an LA game for busy people (in progress)

Quote:
But they would be required to tell you what they were doing, at the beginning of the turn, so that you would have that turn in which to quickly respond.
So for instance if they send the message in-game before they write the orders, is this valid? In such a case, the attacker DOES tell at the beginning of the turn, before the attack order is even given, but the target has no time to react.

I think the problem is that there are both turns and in-between-turns. If you limit yourself to in-game diplomacy (which, by the way, is the only one that is sure to reach your target), then the NAP1 you propose is equivalent to zilch. If you allow for out-of-game diplomacy, then it looks ok. Except if you're running on quickhost, send the message 1 min before posting your turn and yours is the last turn, quickhost starts and the defending player would be definitely right to be pissed off. On the other hand, if he has time to react before posting orders, for instance you wait for him to answer your message before sending yout orders, then I think it would be ok.
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