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  #1  
Old December 4th, 2008, 05:15 PM
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Imp Imp is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

A further note on carry capacities. Desperate times means desperate measures the vehicle might only carry 2 but if it saves your life you are going to risk falling off.
If the game code allowed people should be able to ride on the outside of APCs, or even cleverer if go over rough terrain riders might take casulties depending on speed.

When I was young (&stupid?) in Thailand we hitched a lift on a lite van, 4 of us standing on the bumper hanging onto the drainage channels & ariel of all things.
I am still alive & it beat walking 3 miles
People hanging off vehicles was common out there.
Buses if full you ride the roof rack or bumper, has handles & they only slow down to let you off as on a timetable & get docked pay if late.
With practice you can jump from a vehicle doing 15-20mph & stay on your feet, the trick is to start running before you hit the ground & lean into it.
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Old December 4th, 2008, 09:04 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Quote:
Originally Posted by Imp View Post
A further note on carry capacities. Desperate times means desperate measures the vehicle might only carry 2 but if it saves your life you are going to risk falling off.
If the game code allowed people should be able to ride on the outside of APCs, or even cleverer if go over rough terrain riders might take casulties depending on speed.

When I was young (&stupid?) in Thailand we hitched a lift on a lite van, 4 of us standing on the bumper hanging onto the drainage channels & ariel of all things.
I am still alive & it beat walking 3 miles
People hanging off vehicles was common out there.
Buses if full you ride the roof rack or bumper, has handles & they only slow down to let you off as on a timetable & get docked pay if late.
With practice you can jump from a vehicle doing 15-20mph & stay on your feet, the trick is to start running before you hit the ground & lean into it.
rofl, are you serious?
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  #3  
Old December 5th, 2008, 02:56 AM
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Imp Imp is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

rofl, are you serious? Thats an affirmative

Chucking political correctness aside for a minute this carry capacity thing shows diffrent peoples perspective.

Carry capacity of a 4 seat vehicle.

USA > 4 we want to live & here comes the law suite
Brits etc > Generaly 4 but a bit unstable 6 or 7 for the reckless
India etc > 7s normal isnt it?
China 3rd world > If it still moves thats how many it can carry.
Health & safety whats that. We are of small stature & can get many people on this.

To a 1960s Chinese soldier getting a ride would probably be a novelty. If he worked on a farm he might have seen the truck that picked up the produce & possibly a tractor period.

This diffrence of opinion applies throughout tthe whole game & the mechanics prevent certain things that would be nice.

People should think through before post things
1) Firstly game mechanics read the manuel then ask ( I have been quilty once)
2) Read the posts about error reporting procedure etc.
3) Make suggestions but be aware thats what they are due to diffrent perspectives or game mechanics.
4) There is only so much time in the day big issues need to be resolved first. I can't wait to see arty mod coming up. Hopefully wont be shifting all over the place but whatever its likely to be a big change.
5) OOB changes fine if backed up with hard facts or think its an error.
But otherwise if you want them you have the facility to mod them yourself.
If Changed carry capacity of all vehicles in all nations to your view could then post it as an alternative. How much time have you got spare?

You did not know arty mod in the wings probably suffer from 1+2
Sorry degenerated into a bit of a rant but I have a lot of respect for Andy & Don who are far more patient than me. They answer a lot of trivial stuff & it must get wearing because I read stuff & think grief.
I owe these guys big time for wasting my life with this game & appologise for wasting theirs at times but I want them to keep moving it forward & not eventually say enough because of our ramblings.
Buy the bloody CD so they at least get 50 cents for your ramblings. If the game intrests you enough to be on this site then you should at least have the courtesy to buy it.
In fact do your eyes a favour $30 now to save yourself specs later somebody post screen shots same map zoomed out CD & free.

Hmm posting anyway.
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  #4  
Old January 11th, 2009, 04:06 PM

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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

If you're talking about the OC of a company, you don't have a 6 man section that goes everywhere with the Captain. You have a batman and/or a driver in the car and an orderly or a wireless operator. The rest of the section what do command functions will ride in another vehicle, usually one of the company trucks or walk.

Look at the staff tables for a british infantry battalion. You'll find that the OC has a rover (Humber 4x4 or a Jeep or an LRC) and then there's the rest of the Command unit. Usually those chaps would be broken up into various sections to act as they need. There's an HQ AND and the officer.

At least for my first playing around with TO&E's I've added BTN HQs to have appropraite trucks, extra men, some small 'squads' with weapons to account for the armed folks near an HQ (CMPs etc) and made the HQ element a 3 man detachment to account for a wireless operator, a batman and and the OC. A second LARGE HQ unit which WILL fit into a CMP or larger vehicle has been created.

I'm going to at some point, make up stats for a Bedford 3 tonner wireless van and tweak the 15cwt truck to make a smaller wireless van. The larger trucks, were were most of the staff rode when on the move or where they commanded from when things were static.
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Old January 11th, 2009, 04:12 PM

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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

I do have to add, we're talking about a command element here. They're NOT just passengers. They're doing things. Talking on wireless sets, taking notes, looking at map boards, tallying various figures. You cannot do this when you're crammed on a vehicle in a set with someone else's elbow in your face.

Command sections rode around in a vehicle appropraite to their tasks OR setup a larger command post for better space and working environment.

http://www.mapleleafup.org/vehicles/.../restore3.html
http://www.goldbeach.org.uk/images/qlr.jpg

My thinking is that IF you have an HQ, you should have the appropriate vehicles and material to reflect this function. They're not just 6 guys stuck in a field somewhere in some trees twiddling their thumbs.
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  #6  
Old January 12th, 2009, 04:06 AM
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Lightbulb Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Interesting you mention this as I have in the past when modding OOB's I have added an "HQ sect" if you will. Usually with vehicles of a HQ nature, CP, FO's, HQ Def, and the like. I have found them handy, and with the new Arty Routines I may go back and do it again.

Bob out
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