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  #1  
Old December 4th, 2008, 07:54 PM

Dectilon Dectilon is offline
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Default Re: Spells that allowed summons to bolster an other player's/indy province

Well, I could take a freak lord, take -3 on all scales and play with that for rpg-purposes :P

I'm not proposing removing those pretenders, I'm proposing they be changed.

I'm not having performance issues (at least I don't think I do). The projectiles move slowly inately. Why should a vine arrow be any slower than a normal arrow? : /

Last edited by Dectilon; December 4th, 2008 at 07:57 PM..
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  #2  
Old December 4th, 2008, 08:02 PM

rdonj rdonj is offline
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Default Re: Spells that allowed summons to bolster an other player's/indy province

If you took -3 on all scales it wouldn't matter what pretender you took, you would BE a freak lord.

You can always have the game fast-forward through parts that move slow. Just press F.
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Old December 4th, 2008, 08:03 PM

chrispedersen chrispedersen is offline
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Default Re: Spells that allowed summons to bolster an other player's/indy province

-3 on all scales isn't that bad.....
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