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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 6th, 2008, 09:30 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

So 1.01 is out, vine dragon pic is changed (the colors where good but it had an alhpa channel.. no idea how it got there)
I changed the mamga dragon attack sprite a bit too (less black)

I also adjusted a few small things.. the strength of the bonebiter was 29 (instead of the 19 it is now) and hopefully the battle spells a few dragons have work now.

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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old December 7th, 2008, 11:29 AM

rdonj rdonj is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

I still haven't gotten to the final summons in my game yet. I'm playing about a dozen sp games at the moment and the turns in my dragon game are a bit daunting, I'm constantly shuffling around my entire army to deal with ermor pretty much :P

The change you made to strength is going to be pretty significant, I don't think it will be nearly as easy for the dragons to steamroll people now.
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