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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 6th, 2008, 03:09 PM
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Default Re: Magic Site Mod version 0.80

Quote:
Originally Posted by HoneyBadger View Post
It's supposed to be the Ruins of Kusasthali. Also, Sea of Sanji should be Water 4 because it's hard to find It's the seventh sea, after all. It's also a pretty decent site, with a good gold bonus, and access to all the kappas, including kappa mage.

If you really want to, raise the gold bonus to 150. That'd be fine with me.
Kappa mage is W1, and I priced him at 75 gp.
Still, if it's a reference to something I guess I could change it back. It's still rare, unique underwater site, so I'd expect that it's rare to even get it in the map, much less get to the water to try and find it.
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