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December 5th, 2008, 09:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Good suggestion Gandalf, considering I already proclaimed my title and haven't made my pretender. 
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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December 6th, 2008, 05:45 AM
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Corporal
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Gandalf, sorry to have sprung things on you. I'm sorry to say that the CBM probably has the most profound effect on Pangaea out of all the nations in the game. MA pangaea can build quite a solid strategy out of Carrion Woods, and the CBM makes the spell a level 0 Enchantment, so you can actually throw it up as soon as you have the gems.
I'll admit I'm starting to think the map may well be too small, but the next scale up lacks any good VP maps that I'm aware of. Any suggestions?
Speaking of titles, I reckon you could probably modify a pretender file and then rehash it if you wanted custom titles, but doing so would be a potential exploit, since it would let you remove the broad hints as to a pretender's magic and paths.
The game has gotten to the point now where there's a total of 29-31 interested parties, so, well... I could actually set two simultaneous games going, which might actually be better. It seems like this could actually get off the ground as an institution if it goes well.
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December 6th, 2008, 02:27 PM
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Shrapnel Fanatic
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I always thought of CBM as an MP mod. Some of the changes definately affects my feel for the nation. You might want to add a link for CBM to the game description for new players in the game. Also we might want to mention that they should keep an eye on the first post of that other thread since new players might not be aware that it updates important info.
As to map, Id be fine with a randomly generated one. Like one of these.
http://www.dom3minions.com/RandomMap...rs/keepers.htm
Are we going to be MA? That other thread still says TBD. I cant get started on a god until I know.
I guess I can work on the email thing today. I do all my email stuff on the linux server where I have more control and less security worries. My Windows desktop machine that I use to play dominions doesnt even have an email program if I remember right. Hopefully I can find something with command-line options so I can just automate turn uploads to single click.
Hmmm but the return turns will still end up coming to the linx. Heck I might just automate an ftp transfer between desktop and server so I can automate both. Its more involved but the whole how-to builds easily in my mind already.
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December 6th, 2008, 02:52 PM
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Lieutenant General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'd just like to say I think having two games is an excellent idea. Over bloated games are just no good, and it also allows those in the minority about setting choices to get their way.
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December 6th, 2008, 03:02 PM
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Sergeant
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would love to join in this, as a story teller and roleplayer at heart.
I am very rusty on Dominions though. Started reading the manual again as a refresher, although I am not sure how deeply the various mods impact the information in the manual.
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December 6th, 2008, 03:08 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Since the object is role-play and creative writing over pkill I would rather not see even a weak player taken out too quickly (yeah ok, I might have biased reasons for saying that  ). They might be our best writers. I think that would affect map choice. Im sure the over-bloated upper cap would be raised for this.
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December 6th, 2008, 07:34 PM
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Lieutenant Colonel
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Lol, Lokean has probably made one of the most overpartecipated games of the last years  I take the little freedom to kindly suggest him again to rethink the map choice...
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December 6th, 2008, 07:45 PM
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Lieutenant General
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Join Date: Dec 2003
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Since there does seem to be such a huge well of players, my humble suggestion is suggestion is to peel off 12-15 players interested in a closer packed game and play Desert Eye (or Dawn of Dominions if people would not mind taking EA). Then the remaining players could then comfortably fit in Orania.
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December 6th, 2008, 08:08 PM
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General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Huh, what? I am pretty sure we have already agreed that we are playing it on llamaserver. Age is set too and same thing about provinces per player for choosing map, so why all that mess, Gandalf?
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December 6th, 2008, 08:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I saw the Llamaserver thing. Thats why I said I would need to install a mail program.
As far as age, the thread still says its TBD
Hasnt the provinces per player blown off all of the premade maps that have been suggested?
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