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Old December 7th, 2008, 03:19 PM

Omnirizon Omnirizon is offline
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Default Re: OT: The ambiance and setting (part 3)

Quote:
Originally Posted by Endoperez View Post

Perhaps a Gath-Jotunheim war (fire giants vs frost giants) could have broken out? I don't know if that's a good idea, though.
I love all of it!

On Gath though I was thinking it would be more 16th-centurish if they were thrown into a diasporia and wound up dispersed around Ulm. As a state they would basically disappear, but there would still be a nation. One might encounter peoples and perhaps giant kin of gath, who still speak of their 'nation' though no state exists. They would have distinct features due to their giant ancestry and in some areas would be forced to live in ghettos. Exclusion from artisian guilds in these areas forces them to become merchants.

For Ulm, perhaps turmoil and power vacuums in the wake of the civil war referenced in LA has enticed Man and Mari to also become involved within the internal wars and strife of Ulm for political and religious reasons. Ulm is another nation which had no sovereign state during this time, but was very split up between feuding nobles. Yet, the influence of a unifying religion was also in outright conflict, and not present to hold the nation together. I suppose in that light, it would best to allow a full blown vampiric influence.

Everything is great.

I was also thinking Pan would almost not exist as a nation any longer too.

For Argatha, I'd actually want to do a little research and see _where_ the fabled entrances are, and try and place them in relation to other nations.

Sounds great on Sweden too. I'm not sure on N. European history. So any expert comments there are great.

I hadn't considered UW nations too much. I'm just not sure. They won't be priority at first.

Abysia is probably pretty straightforward. would need to place them geographically.

Something that is decidedly lacking from Dominions (for obvious reasons) is any actual relationship between its nations, or static geography. This game will have to have a lot of these things. This though is half of what makes making this rendition so fun, but also it needs to be done carefully.

Another thing this is decidedly lacking is France. There are actually some other important world influences, but they can very easily fall under 'independent tribes', since the nation, not to mention the state, didn't really exist for most of the world. But France did have a nation and it was very important during this time. I don't want to create a France though... It would feel too outside of canon. History-wise, it would be an offshoot of Ermor... Perhaps the wife of some king from Ermorian-Ulmish influences got raped by an Atlantian sea beast and birthed a bastard child who went on to create "France", or whatever name could be found for it. See, that's taking mythology and history seriously, this stuff is too good to make up.
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